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https://github.com/TorqueGameEngines/Torque3D.git
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shader hooks and gen cleanups
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parent
32707c5e53
commit
151632f0c4
3 changed files with 10 additions and 11 deletions
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@ -1105,7 +1105,7 @@ void DiffuseFeatureGLSL::processPix( Vector<ShaderComponent*> &componentList,
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targ = ShaderFeature::RenderTarget1;
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col = (Var*)LangElement::find("col1");
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MultiLine * meta = new MultiLine;
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meta = new MultiLine;
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if (!col)
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{
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// create color var
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@ -1154,7 +1154,7 @@ void DiffuseVertColorFeatureGLSL::processVert( Vector< ShaderComponent* >& comp
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ShaderConnector* connectComp = dynamic_cast< ShaderConnector* >( componentList[ C_CONNECTOR ] );
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AssertFatal( connectComp, "DiffuseVertColorFeatureGLSL::processVert - C_CONNECTOR is not a ShaderConnector" );
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Var* outColor = connectComp->getElement( RT_COLOR );
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outColor = connectComp->getElement( RT_COLOR );
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outColor->setName( "vertColor" );
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outColor->setStructName( "OUT" );
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outColor->setType( "vec4" );
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@ -1455,7 +1455,7 @@ void VertLitGLSL::processVert( Vector<ShaderComponent*> &componentList,
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{
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// Grab the connector color
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ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
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Var *outColor = connectComp->getElement( RT_COLOR );
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outColor = connectComp->getElement( RT_COLOR );
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outColor->setName( "vertColor" );
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outColor->setStructName( "OUT" );
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outColor->setType( "vec4" );
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