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https://github.com/TorqueGameEngines/Torque3D.git
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- Complied the SystemMenu buttons to the groupNum highlighting implementation as they're simple buttons
- Fixed issue of Query Server on-screen button tripping a join action - Added playername textEdit field to Join Server menu - Fixed issue of messageBox on-screen buttons not making the input events properly after adding the make/break check from prior commit - Added MenuTextEditProfile for editable text fields in menu - Fixed issue of not getting the correct shift key bitmap if the button name was l/rshift
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parent
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commit
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6 changed files with 87 additions and 23 deletions
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@ -157,7 +157,7 @@ function MessageBoxOK(%title, %message, %callback)
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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%okButton = MessageBoxCtrl.createButton("OK", "messageBoxYesClicked();");
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%okButton = MessageBoxCtrl.createButton("OK", "messageBoxYesClicked(1);");
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%bitmapAssetId = MessageBoxActionMap.getCommandButtonBitmap(Canvas.getLastInputDevice(), "messageBoxYesClicked");
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%okButton.setBitmap(%bitmapAssetId);
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@ -182,11 +182,11 @@ function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback, %okLab
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else
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%cancelLabel = %cancelLabelOverride;
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%okButton = MessageBoxCtrl.createButton(%okLabel, "messageBoxYesClicked();");
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%okButton = MessageBoxCtrl.createButton(%okLabel, "messageBoxYesClicked(1);");
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%bitmapAssetId = MessageBoxActionMap.getCommandButtonBitmap(Canvas.getLastInputDevice(), "messageBoxYesClicked");
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%okButton.setBitmap(%bitmapAssetId);
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%cancelButton = MessageBoxCtrl.createButton(%cancelLabel, "messageBoxNoClicked();");
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%cancelButton = MessageBoxCtrl.createButton(%cancelLabel, "messageBoxNoClicked(1);");
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%bitmapAssetId = MessageBoxActionMap.getCommandButtonBitmap(Canvas.getLastInputDevice(), "messageBoxNoClicked");
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%cancelButton.setBitmap(%bitmapAssetId);
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