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https://github.com/TorqueGameEngines/Torque3D.git
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sign dylibs postbuild
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parent
0fe6736634
commit
142bfc4382
2 changed files with 33 additions and 1 deletions
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@ -490,7 +490,11 @@ if (APPLE)
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource)
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource
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)
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get_target_property(_sdl2_loc SDL2::SDL2 IMPORTED_LOCATION)
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sign_dylib_post_build(${TORQUE_APP_NAME} "${_sdl2_loc}")
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elseif (WIN32)
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elseif (WIN32)
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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@ -64,4 +64,32 @@ set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
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set(CMAKE_BUILD_RPATH "@executable_path/../Frameworks")
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set(CMAKE_BUILD_RPATH "@executable_path/../Frameworks")
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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function(sign_dylibs_post_build TARGET)
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if(NOT APPLE)
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return()
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endif()
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if(NOT ARGN)
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message(WARNING "sign_dylibs_post_build: no dylibs provided for target '${TARGET}'")
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return()
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endif()
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if(NOT DEFINED APPLE_CODESIGN_IDENTITY)
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set(APPLE_CODESIGN_IDENTITY "-")
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endif()
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foreach(DYLIB_PATH IN LISTS ARGN)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND codesign
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--force
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--sign "${APPLE_CODESIGN_IDENTITY}"
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--timestamp
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--options runtime
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"${DYLIB_PATH}"
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COMMENT "Signing ${DYLIB_PATH}"
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VERBATIM
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)
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endforeach()
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endfunction()
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endif(APPLE)
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endif(APPLE)
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