update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -4,7 +4,6 @@ option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
if(TORQUE_PHYSICS_BULLET)
message("Enabling Bullet Module")
torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/T3D/physics/bullet")
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision
Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common
LinearMath Bullet3Geometry Bullet3Collision)
@ -15,5 +14,8 @@ if(TORQUE_PHYSICS_BULLET)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE)
set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE)
set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE)
set(BUILD_EXTRAS OFF CACHE BOOL "Set when you want to build the extras" FORCE)
set(USE_GRAPHICAL_BENCHMARK OFF CACHE BOOL "Use Graphical Benchmark" FORCE)
set(USE_GLUT OFF CACHE BOOL "Use Glut" FORCE)
add_subdirectory("${TORQUE_LIB_ROOT_DIRECTORY}/bullet" ${TORQUE_LIB_TARG_DIRECTORY}/bullet EXCLUDE_FROM_ALL)
endif(TORQUE_PHYSICS_BULLET)