update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -83,6 +83,10 @@ torqueAddSourceDirectories( "T3D" "T3D/AI" "T3D/assets" "T3D/decal" "T3D/example
# "T3D/components" "T3D/sceneComponent" "T3D/systems" "T3D/gameOBjects"
"T3D/sfx" "T3D/turret" "T3D/vehicles")
if(TORQUE_PHYSICS_BULLET)
torqueAddSourceDirectories("T3D/physics/bullet")
endif()
# Handle TS
torqueAddSourceDirectories("ts" "ts/collada" "ts/assimp" "ts/loader" "ts/arch")