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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
56
Engine/lib/bullet/test/clsocket/premake4.lua
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56
Engine/lib/bullet/test/clsocket/premake4.lua
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@ -0,0 +1,56 @@
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project ("Test_clsocket_EchoServer")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../examples/ThirdPartyLibs/clsocket/src"}
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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if os.is("Linux") then
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defines {"_LINUX"}
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end
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if os.is("MacOSX") then
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defines {"_DARWIN"}
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end
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links {"clsocket"}
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files {
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"EchoServer.cpp",
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}
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project ("Test_clsocket_QueryDayTime")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../examples/ThirdPartyLibs/clsocket/src"}
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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if os.is("Linux") then
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defines {"_LINUX"}
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end
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if os.is("MacOSX") then
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defines {"_DARWIN"}
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end
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links {"clsocket"}
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files {
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"QueryDayTime.cpp",
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}
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