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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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c7be48130a
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5986 changed files with 1811270 additions and 453803 deletions
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@ -6,18 +6,15 @@ void myprintf(const char* bla)
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{
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}
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int main(int argc, char **argv) {
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b3SetCustomPrintfFunc(myprintf);
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b3SetCustomWarningMessageFunc(myprintf);
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int main(int argc, char** argv)
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{
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b3SetCustomPrintfFunc(myprintf);
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b3SetCustomWarningMessageFunc(myprintf);
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#if _MSC_VER
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_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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//void *testWhetherMemoryLeakDetectionWorks = malloc(1);
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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//void *testWhetherMemoryLeakDetectionWorks = malloc(1);
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#endif
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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