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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -15,13 +15,14 @@
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"../../examples/ThirdPartyLibs",
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"../../examples",
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".",
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"../../src"
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}
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initOpenGL()
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initGlew()
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links {
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"gwen",
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"gwen","Bullet3Common"
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}
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@ -40,9 +41,13 @@
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"../../examples/OpenGLWindow/opengl_fontstashcallbacks.h",
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"../../examples/Utils/b3Clock.cpp",
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"../../examples/Utils/b3Clock.h",
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"../../examples/ThirdPartyLibs/stb_image/stb_image_write.cpp",
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"**.cpp",
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"**.h",
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}
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files {
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"../../examples/OpenGLWindow/GLFWOpenGLWindow.cpp",
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}
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if os.is("Windows") then
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files {
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"../../examples/OpenGLWindow/Win32OpenGLWindow.cpp",
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@ -61,9 +66,10 @@
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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print("hello!")
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files{
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"../../examples/OpenGLWindow/MacOpenGLWindow.mm",
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"../../examples/OpenGLWindow/MacOpenGLWindow.cpp",
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"../../examples/OpenGLWindow/MacOpenGLWindow.h",
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"../../examples/OpenGLWindow/MacOpenGLWindowObjC.m",
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"../../examples/OpenGLWindow/MacOpenGLWindowObjC.h",
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}
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end
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