update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -15,13 +15,14 @@
"../../examples/ThirdPartyLibs",
"../../examples",
".",
"../../src"
}
initOpenGL()
initGlew()
links {
"gwen",
"gwen","Bullet3Common"
}
@ -40,9 +41,13 @@
"../../examples/OpenGLWindow/opengl_fontstashcallbacks.h",
"../../examples/Utils/b3Clock.cpp",
"../../examples/Utils/b3Clock.h",
"../../examples/ThirdPartyLibs/stb_image/stb_image_write.cpp",
"**.cpp",
"**.h",
}
files {
"../../examples/OpenGLWindow/GLFWOpenGLWindow.cpp",
}
if os.is("Windows") then
files {
"../../examples/OpenGLWindow/Win32OpenGLWindow.cpp",
@ -61,9 +66,10 @@
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
print("hello!")
files{
"../../examples/OpenGLWindow/MacOpenGLWindow.mm",
"../../examples/OpenGLWindow/MacOpenGLWindow.cpp",
"../../examples/OpenGLWindow/MacOpenGLWindow.h",
"../../examples/OpenGLWindow/MacOpenGLWindowObjC.m",
"../../examples/OpenGLWindow/MacOpenGLWindowObjC.h",
}
end