update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -5,57 +5,52 @@ using namespace Gwen;
using namespace Gwen::Controls;
class TreeControl2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( TreeControl2, GUnit )
public:
GWEN_CONTROL_INLINE(TreeControl2, GUnit)
{
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this);
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
ctrl->AddNode(L"Node One");
Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two");
pNode->AddNode(L"Node Two Inside");
pNode->AddNode(L"Eyes");
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
ctrl->AddNode( L"Node Three" );
pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes")->AddNode(L"Brown");
ctrl->AddNode(L"Node Three");
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 200 );
ctrl->SetBounds(30, 30, 200, 200);
ctrl->ExpandAll();
}
{
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this);
ctrl->AllowMultiSelect( true );
ctrl->AllowMultiSelect(true);
ctrl->AddNode( L"Node One" );
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" );
pNodeTwo->AddNode( L"Brown" );
pNodeTwo->AddNode( L"Green" );
pNodeTwo->AddNode( L"Slime" );
pNodeTwo->AddNode( L"Grass" );
pNodeTwo->AddNode( L"Pipe" );
ctrl->AddNode(L"Node One");
Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two");
pNode->AddNode(L"Node Two Inside");
pNode->AddNode(L"Eyes");
Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes");
pNodeTwo->AddNode(L"Brown");
pNodeTwo->AddNode(L"Green");
pNodeTwo->AddNode(L"Slime");
pNodeTwo->AddNode(L"Grass");
pNodeTwo->AddNode(L"Pipe");
ctrl->AddNode( L"Node Three" );
ctrl->AddNode(L"Node Three");
ctrl->SetBounds( 240, 30, 200, 200 );
ctrl->SetBounds(240, 30, 200, 200);
ctrl->ExpandAll();
}
}
};
DEFINE_UNIT_TEST( TreeControl2, L"TreeControl" );
DEFINE_UNIT_TEST(TreeControl2, L"TreeControl");