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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -7,60 +7,56 @@ using namespace Gwen;
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class Slider : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Slider, GUnit )
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public:
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GWEN_CONTROL_INLINE(Slider, GUnit)
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{
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{
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
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pSlider->SetPos( 10, 10 );
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pSlider->SetSize( 150, 20 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this);
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pSlider->SetPos(10, 10);
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pSlider->SetSize(150, 20);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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{
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
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pSlider->SetPos( 10, 40 );
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pSlider->SetSize( 150, 20 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->SetNotchCount( 10 );
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pSlider->SetClampToNotches( true );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider(this);
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pSlider->SetPos(10, 40);
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pSlider->SetSize(150, 20);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->SetNotchCount(10);
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pSlider->SetClampToNotches(true);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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{
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
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pSlider->SetPos( 160, 10 );
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pSlider->SetSize( 20, 200 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this);
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pSlider->SetPos(160, 10);
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pSlider->SetSize(20, 200);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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{
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
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pSlider->SetPos( 190, 10 );
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pSlider->SetSize( 20, 200 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->SetNotchCount( 10 );
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pSlider->SetClampToNotches( true );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider(this);
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pSlider->SetPos(190, 10);
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pSlider->SetSize(20, 200);
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pSlider->SetRange(0, 100);
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pSlider->SetValue(25);
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pSlider->SetNotchCount(10);
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pSlider->SetClampToNotches(true);
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pSlider->onValueChanged.Add(this, &Slider::SliderMoved);
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}
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}
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void SliderMoved( Base* pControl )
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void SliderMoved(Base* pControl)
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{
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Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
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UnitPrint( Utility::Format( L"Slider Value: %.2f", pSlider->GetValue() ) );
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UnitPrint(Utility::Format(L"Slider Value: %.2f", pSlider->GetValue()));
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}
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};
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DEFINE_UNIT_TEST( Slider, L"Slider" );
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DEFINE_UNIT_TEST(Slider, L"Slider");
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