update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -6,58 +6,52 @@ using namespace Gwen;
class Properties2 : public GUnit
{
public:
GWEN_CONTROL_INLINE( Properties2, GUnit )
public:
GWEN_CONTROL_INLINE(Properties2, GUnit)
{
{
Gwen::Controls::Properties* props = new Gwen::Controls::Properties( this );
Gwen::Controls::Properties* props = new Gwen::Controls::Properties(this);
props->SetBounds( 10, 10, 150, 300 );
props->SetBounds(10, 10, 150, 300);
{
{
Gwen::Controls::PropertyRow* pRow = props->Add( L"First Name" );
pRow->onChange.Add( this, &Properties2::OnFirstNameChanged );
Gwen::Controls::PropertyRow* pRow = props->Add(L"First Name");
pRow->onChange.Add(this, &Properties2::OnFirstNameChanged);
}
props->Add( L"Middle Name" );
props->Add( L"Last Name" );
props->Add(L"Middle Name");
props->Add(L"Last Name");
}
}
{
Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree( this );
ptree->SetBounds( 200, 10, 200, 200 );
Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree(this);
ptree->SetBounds(200, 10, 200, 200);
{
Gwen::Controls::Properties* props = ptree->Add( L"Item One" );
props->Add( L"Middle Name" );
props->Add( L"Last Name" );
props->Add( L"Four" );
Gwen::Controls::Properties* props = ptree->Add(L"Item One");
props->Add(L"Middle Name");
props->Add(L"Last Name");
props->Add(L"Four");
}
{
Gwen::Controls::Properties* props = ptree->Add( L"Item Two" );
props->Add( L"More Items" );
props->Add( L"To Fill" );
props->Add( L"Out Here" );
Gwen::Controls::Properties* props = ptree->Add(L"Item Two");
props->Add(L"More Items");
props->Add(L"To Fill");
props->Add(L"Out Here");
}
ptree->ExpandAll();
}
}
void OnFirstNameChanged( Controls::Base* pControl )
void OnFirstNameChanged(Controls::Base* pControl)
{
Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*) pControl;
UnitPrint( Utility::Format( L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str() ) );
Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*)pControl;
UnitPrint(Utility::Format(L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str()));
}
};
DEFINE_UNIT_TEST( Properties2, L"Properties" );
DEFINE_UNIT_TEST(Properties2, L"Properties");