update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -5,27 +5,22 @@ using namespace Gwen;
class Numeric : public GUnit
{
public:
GWEN_CONTROL_INLINE( Numeric, GUnit )
public:
GWEN_CONTROL_INLINE(Numeric, GUnit)
{
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
pCtrl->SetBounds( 10, 10, 50, 20 );
pCtrl->SetValue( 50 );
pCtrl->SetMax( 1000 );
pCtrl->SetMin( -1000 );
Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown(this);
pCtrl->SetBounds(10, 10, 50, 20);
pCtrl->SetValue(50);
pCtrl->SetMax(1000);
pCtrl->SetMin(-1000);
// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
}
void onButtonA( Controls::Base* pControl )
void onButtonA(Controls::Base* pControl)
{
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
}
};
DEFINE_UNIT_TEST( Numeric, L"Numeric" );
DEFINE_UNIT_TEST(Numeric, L"Numeric");