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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -5,44 +5,38 @@ using namespace Gwen;
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class Checkbox : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Checkbox, GUnit )
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public:
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GWEN_CONTROL_INLINE(Checkbox, GUnit)
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{
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Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
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check->SetPos( 10, 10 );
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check->onChecked.Add( this, &Checkbox::OnChecked );
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check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
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check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
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Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
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labeled->SetPos( 10, 10 );
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labeled->Label()->SetText( "Labeled CheckBox" );
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labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
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labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
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labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
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Gwen::Align::PlaceBelow( labeled, check, 10 );
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Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox(this);
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check->SetPos(10, 10);
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check->onChecked.Add(this, &Checkbox::OnChecked);
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check->onUnChecked.Add(this, &Checkbox::OnUnchecked);
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check->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
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Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel(this);
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labeled->SetPos(10, 10);
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labeled->Label()->SetText("Labeled CheckBox");
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labeled->Checkbox()->onChecked.Add(this, &Checkbox::OnChecked);
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labeled->Checkbox()->onUnChecked.Add(this, &Checkbox::OnUnchecked);
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labeled->Checkbox()->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
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Gwen::Align::PlaceBelow(labeled, check, 10);
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}
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void OnChecked( Controls::Base* pControl )
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void OnChecked(Controls::Base* pControl)
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{
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UnitPrint( L"Checkbox Checked (using 'OnChecked' event)" );
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UnitPrint(L"Checkbox Checked (using 'OnChecked' event)");
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}
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void OnUnchecked( Controls::Base* pControl )
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void OnUnchecked(Controls::Base* pControl)
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{
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UnitPrint( L"Checkbox Unchecked (using 'OnUnchecked' event)" );
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UnitPrint(L"Checkbox Unchecked (using 'OnUnchecked' event)");
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}
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void OnCheckChanged( Controls::Base* pControl )
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void OnCheckChanged(Controls::Base* pControl)
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{
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UnitPrint( L"Checkbox CheckChanged (using 'OnCheckChanged' event)" );
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UnitPrint(L"Checkbox CheckChanged (using 'OnCheckChanged' event)");
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}
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};
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DEFINE_UNIT_TEST( Checkbox, L"Checkbox" );
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DEFINE_UNIT_TEST(Checkbox, L"Checkbox");
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