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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -1,13 +1,15 @@
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#ifndef _B3_RESOURCE_PATH_H
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#define _B3_RESOURCE_PATH_H
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#define _B3_RESOURCE_PATH_H
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#include <string>
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typedef bool (* PFN_FIND_FILE)(void* userPointer, const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen);
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class b3ResourcePath
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{
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public:
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static int getExePath(char* path, int maxPathLenInBytes);
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static int findResourcePath(const char* sourceName, char* resourcePath, int maxResourcePathLenInBytes);
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static int findResourcePath(const char* resourceName, char* resourcePathOut, int resourcePathMaxNumBytes, PFN_FIND_FILE findFile, void* userPointer=0);
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static void setAdditionalSearchPath(const char* path);
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};
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#endif
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