update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -1,7 +1,7 @@
#include "b3ResourcePath.h"
#include "Bullet3Common/b3Logging.h"
#ifdef __APPLE__
#include <mach-o/dyld.h> /* _NSGetExecutablePath */
#include <mach-o/dyld.h> /* _NSGetExecutablePath */
#else
#ifdef _WIN32
#include <windows.h>
@ -11,7 +11,6 @@
#endif
#endif
#include "Bullet3Common/b3FileUtils.h"
#define B3_MAX_EXE_PATH_LEN 4096
@ -20,13 +19,14 @@ int b3ResourcePath::getExePath(char* path, int maxPathLenInBytes)
int numBytes = 0;
#if __APPLE__
uint32_t bufsize = uint32_t(maxPathLenInBytes);
uint32_t bufsize = uint32_t(maxPathLenInBytes);
if (_NSGetExecutablePath(path, &bufsize)!=0)
if (_NSGetExecutablePath(path, &bufsize) != 0)
{
b3Warning("Cannot find executable path\n");
return false;
} else
}
else
{
numBytes = strlen(path);
}
@ -39,61 +39,117 @@ int b3ResourcePath::getExePath(char* path, int maxPathLenInBytes)
#else
///http://stackoverflow.com/questions/933850/how-to-find-the-location-of-the-executable-in-c
numBytes = (int)readlink("/proc/self/exe", path, maxPathLenInBytes-1);
if (numBytes > 0)
numBytes = (int)readlink("/proc/self/exe", path, maxPathLenInBytes - 1);
if (numBytes > 0)
{
path[numBytes] = 0;
} else
}
else
{
b3Warning("Cannot find executable path\n");
}
#endif //_WIN32
#endif //__APPLE__
#endif //_WIN32
#endif //__APPLE__
return numBytes;
}
int b3ResourcePath::findResourcePath(const char* resourceName, char* resourcePath, int resourcePathMaxNumBytes)
struct TempResourcePath
{
char* m_path;
TempResourcePath(int len)
{
m_path = (char*)malloc(len);
memset(m_path, 0, len);
}
virtual ~TempResourcePath()
{
free(m_path);
}
};
static char sAdditionalSearchPath[B3_MAX_EXE_PATH_LEN] = {0};
void b3ResourcePath::setAdditionalSearchPath(const char* path)
{
if (path)
{
int len = strlen(path);
if (len < (B3_MAX_EXE_PATH_LEN - 1))
{
strcpy(sAdditionalSearchPath, path);
sAdditionalSearchPath[len] = 0;
}
}
else
{
sAdditionalSearchPath[0] = 0;
}
}
bool b3MyFindFile(void* userPointer, const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen)
{
return b3FileUtils::findFile(orgFileName, relativeFileName, maxRelativeFileNameMaxLen);
}
int b3ResourcePath::findResourcePath(const char* resourceName, char* resourcePathOut, int resourcePathMaxNumBytes, PFN_FIND_FILE findFile, void* userPointer)
{
if (findFile==0)
{
findFile=b3MyFindFile;
}
//first find in a resource/<exeName> location, then in various folders within 'data' using b3FileUtils
char exePath[B3_MAX_EXE_PATH_LEN];
bool res = findFile(userPointer, resourceName, resourcePathOut, resourcePathMaxNumBytes);
if (res)
{
return strlen(resourcePathOut);
}
if (sAdditionalSearchPath[0])
{
TempResourcePath tmpPath(resourcePathMaxNumBytes + 1024);
char* resourcePathIn = tmpPath.m_path;
sprintf(resourcePathIn, "%s/%s", sAdditionalSearchPath, resourceName);
//printf("try resource at %s\n", resourcePath);
if (findFile(userPointer, resourcePathIn, resourcePathOut, resourcePathMaxNumBytes))
{
return strlen(resourcePathOut);
}
}
int l = b3ResourcePath::getExePath(exePath, B3_MAX_EXE_PATH_LEN);
if (l)
{
char pathToExe[B3_MAX_EXE_PATH_LEN];
char pathToExe[B3_MAX_EXE_PATH_LEN];
int exeNamePos = b3FileUtils::extractPath(exePath,pathToExe,B3_MAX_EXE_PATH_LEN);
if (exeNamePos)
{
sprintf(resourcePath,"%s../data/%s",pathToExe,resourceName);
//printf("try resource at %s\n", resourcePath);
if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
{
return strlen(resourcePath);
}
int exeNamePos = b3FileUtils::extractPath(exePath, pathToExe, B3_MAX_EXE_PATH_LEN);
if (exeNamePos)
{
TempResourcePath tmpPath(resourcePathMaxNumBytes + 1024);
char* resourcePathIn = tmpPath.m_path;
sprintf(resourcePathIn, "%s../data/%s", pathToExe, resourceName);
//printf("try resource at %s\n", resourcePath);
if (findFile(userPointer, resourcePathIn, resourcePathOut, resourcePathMaxNumBytes))
{
return strlen(resourcePathOut);
}
sprintf(resourcePath,"%s../resources/%s/%s",pathToExe,&exePath[exeNamePos],resourceName);
//printf("try resource at %s\n", resourcePath);
if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
{
return strlen(resourcePath);
}
sprintf(resourcePath,"%s.runfiles/google3/third_party/bullet/data/%s",exePath,resourceName);
//printf("try resource at %s\n", resourcePath);
if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes))
{
return strlen(resourcePath);
}
}
sprintf(resourcePathIn, "%s../resources/%s/%s", pathToExe, &exePath[exeNamePos], resourceName);
//printf("try resource at %s\n", resourcePath);
if (findFile(userPointer, resourcePathIn, resourcePathOut, resourcePathMaxNumBytes))
{
return strlen(resourcePathOut);
}
sprintf(resourcePathIn, "%s.runfiles/google3/third_party/bullet/data/%s", exePath, resourceName);
//printf("try resource at %s\n", resourcePath);
if (findFile(userPointer, resourcePathIn, resourcePathOut, resourcePathMaxNumBytes))
{
return strlen(resourcePathOut);
}
}
}
bool res = b3FileUtils::findFile(resourceName, resourcePath, resourcePathMaxNumBytes);
if (res)
{
return strlen(resourcePath);
}
return 0;
}