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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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Engine/lib/bullet/examples/Utils/b3ReferenceFrameHelper.hpp
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Engine/lib/bullet/examples/Utils/b3ReferenceFrameHelper.hpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_REFERENCEFRAMEHELPER_H
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#define B3_REFERENCEFRAMEHELPER_H
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btVector3.h"
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class b3ReferenceFrameHelper
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{
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public:
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static btVector3 getPointWorldToLocal(const btTransform& localObjectCenterOfMassTransform, const btVector3& point)
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{
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return localObjectCenterOfMassTransform.inverse() * point; // transforms the point from the world frame into the local frame
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}
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static btVector3 getPointLocalToWorld(const btTransform& localObjectCenterOfMassTransform, const btVector3& point)
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{
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return localObjectCenterOfMassTransform * point; // transforms the point from the world frame into the local frame
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}
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static btVector3 getAxisWorldToLocal(const btTransform& localObjectCenterOfMassTransform, const btVector3& axis)
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{
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btTransform local1 = localObjectCenterOfMassTransform.inverse(); // transforms the axis from the local frame into the world frame
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btVector3 zero(0, 0, 0);
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local1.setOrigin(zero);
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return local1 * axis;
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}
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static btVector3 getAxisLocalToWorld(const btTransform& localObjectCenterOfMassTransform, const btVector3& axis)
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{
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btTransform local1 = localObjectCenterOfMassTransform; // transforms the axis from the local frame into the world frame
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btVector3 zero(0, 0, 0);
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local1.setOrigin(zero);
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return local1 * axis;
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}
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static btTransform getTransformWorldToLocal(const btTransform& localObjectCenterOfMassTransform, const btTransform& transform)
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{
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return localObjectCenterOfMassTransform.inverse() * transform; // transforms the axis from the local frame into the world frame
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}
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static btTransform getTransformLocalToWorld(const btTransform& localObjectCenterOfMassTransform, const btTransform& transform)
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{
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return localObjectCenterOfMassTransform * transform; // transforms the axis from the local frame into the world frame
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}
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};
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#endif /* B3_REFERENCEFRAMEHELPER_H */
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