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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -1,7 +1,6 @@
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#ifndef B3_CLOCK_H
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#define B3_CLOCK_H
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///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
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class b3Clock
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{
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@ -13,18 +12,18 @@ public:
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~b3Clock();
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/// Resets the initial reference time.
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void reset();
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/// Resets the initial reference time. If zeroReference is true, will set reference to absolute 0.
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void reset(bool zeroReference = false);
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/// Returns the time in ms since the last call to reset or since
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/// Returns the time in ms since the last call to reset or since
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/// the b3Clock was created.
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unsigned long int getTimeMilliseconds();
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/// Returns the time in us since the last call to reset or since
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/// Returns the time in us since the last call to reset or since
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/// the Clock was created.
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unsigned long long int getTimeMicroseconds();
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/// Returns the time in seconds since the last call to reset or since
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/// Returns the time in seconds since the last call to reset or since
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/// the Clock was created.
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double getTimeInSeconds();
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@ -36,5 +35,4 @@ private:
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struct b3ClockData* m_data;
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};
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#endif //B3_CLOCK_H
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#endif //B3_CLOCK_H
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