update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -1,7 +1,6 @@
#ifndef B3_CLOCK_H
#define B3_CLOCK_H
///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
class b3Clock
{
@ -13,18 +12,18 @@ public:
~b3Clock();
/// Resets the initial reference time.
void reset();
/// Resets the initial reference time. If zeroReference is true, will set reference to absolute 0.
void reset(bool zeroReference = false);
/// Returns the time in ms since the last call to reset or since
/// Returns the time in ms since the last call to reset or since
/// the b3Clock was created.
unsigned long int getTimeMilliseconds();
/// Returns the time in us since the last call to reset or since
/// Returns the time in us since the last call to reset or since
/// the Clock was created.
unsigned long long int getTimeMicroseconds();
/// Returns the time in seconds since the last call to reset or since
/// Returns the time in seconds since the last call to reset or since
/// the Clock was created.
double getTimeInSeconds();
@ -36,5 +35,4 @@ private:
struct b3ClockData* m_data;
};
#endif //B3_CLOCK_H
#endif //B3_CLOCK_H