mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 13:44:32 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
parent
c7be48130a
commit
13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions
139
Engine/lib/bullet/examples/TwoJoint/TwoJointMain.cpp
Normal file
139
Engine/lib/bullet/examples/TwoJoint/TwoJointMain.cpp
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
/**
|
||||
* License: Bullet3 license
|
||||
* Author: Avik De <avikde@gmail.com>
|
||||
*/
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <stdio.h>
|
||||
#include "../Utils/b3Clock.h"
|
||||
#include "SharedMemory/PhysicsClientC_API.h"
|
||||
#include "Bullet3Common/b3Vector3.h"
|
||||
#include "Bullet3Common/b3Quaternion.h"
|
||||
#include "SharedMemory/SharedMemoryInProcessPhysicsC_API.h"
|
||||
|
||||
extern const int CONTROL_RATE;
|
||||
const int CONTROL_RATE = 500;
|
||||
|
||||
// Bullet globals
|
||||
b3PhysicsClientHandle kPhysClient = 0;
|
||||
const b3Scalar FIXED_TIMESTEP = 1.0 / ((b3Scalar)CONTROL_RATE);
|
||||
// temp vars used a lot
|
||||
b3SharedMemoryCommandHandle command;
|
||||
b3SharedMemoryStatusHandle statusHandle;
|
||||
int statusType, ret;
|
||||
b3JointInfo jointInfo;
|
||||
b3JointSensorState state;
|
||||
// test
|
||||
int twojoint;
|
||||
std::map<std::string, int> jointNameToId;
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
kPhysClient = b3CreateInProcessPhysicsServerAndConnectMainThread(argc, argv);
|
||||
#else
|
||||
kPhysClient = b3CreateInProcessPhysicsServerAndConnect(argc, argv);
|
||||
#endif
|
||||
|
||||
if (!kPhysClient)
|
||||
return -1;
|
||||
// visualizer
|
||||
command = b3InitConfigureOpenGLVisualizer(kPhysClient);
|
||||
b3ConfigureOpenGLVisualizerSetVisualizationFlags(command, COV_ENABLE_GUI, 0);
|
||||
b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
b3ConfigureOpenGLVisualizerSetVisualizationFlags(command, COV_ENABLE_SHADOWS, 0);
|
||||
b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
|
||||
b3SetTimeOut(kPhysClient, 10);
|
||||
|
||||
//syncBodies is only needed when connecting to an existing physics server that has already some bodies
|
||||
command = b3InitSyncBodyInfoCommand(kPhysClient);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
statusType = b3GetStatusType(statusHandle);
|
||||
|
||||
// set fixed time step
|
||||
command = b3InitPhysicsParamCommand(kPhysClient);
|
||||
ret = b3PhysicsParamSetTimeStep(command, FIXED_TIMESTEP);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
ret = b3PhysicsParamSetRealTimeSimulation(command, false);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
|
||||
b3Assert(b3GetStatusType(statusHandle) == CMD_CLIENT_COMMAND_COMPLETED);
|
||||
|
||||
// load test
|
||||
command = b3LoadUrdfCommandInit(kPhysClient, "TwoJointRobot_wo_fixedJoints.urdf");
|
||||
int flags = URDF_USE_INERTIA_FROM_FILE;
|
||||
b3LoadUrdfCommandSetFlags(command, flags);
|
||||
b3LoadUrdfCommandSetUseFixedBase(command, true);
|
||||
// q.setEulerZYX(0, 0, 0);
|
||||
// b3LoadUrdfCommandSetStartOrientation(command, q[0], q[1], q[2], q[3]);
|
||||
b3LoadUrdfCommandSetUseMultiBody(command, true);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
statusType = b3GetStatusType(statusHandle);
|
||||
b3Assert(statusType == CMD_URDF_LOADING_COMPLETED);
|
||||
if (statusType == CMD_URDF_LOADING_COMPLETED)
|
||||
{
|
||||
twojoint = b3GetStatusBodyIndex(statusHandle);
|
||||
}
|
||||
|
||||
//disable default linear/angular damping
|
||||
b3SharedMemoryCommandHandle command = b3InitChangeDynamicsInfo(kPhysClient);
|
||||
double linearDamping = 0;
|
||||
double angularDamping = 0;
|
||||
b3ChangeDynamicsInfoSetLinearDamping(command, twojoint, linearDamping);
|
||||
b3ChangeDynamicsInfoSetAngularDamping(command, twojoint, angularDamping);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
|
||||
int numJoints = b3GetNumJoints(kPhysClient, twojoint);
|
||||
printf("twojoint numjoints = %d\n", numJoints);
|
||||
// Loop through all joints
|
||||
for (int i = 0; i < numJoints; ++i)
|
||||
{
|
||||
b3GetJointInfo(kPhysClient, twojoint, i, &jointInfo);
|
||||
if (jointInfo.m_jointName[0])
|
||||
{
|
||||
jointNameToId[std::string(jointInfo.m_jointName)] = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// Reset before torque control - see #1459
|
||||
command = b3JointControlCommandInit2(kPhysClient, twojoint, CONTROL_MODE_VELOCITY);
|
||||
b3JointControlSetDesiredVelocity(command, jointInfo.m_uIndex, 0);
|
||||
b3JointControlSetMaximumForce(command, jointInfo.m_uIndex, 0);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
}
|
||||
|
||||
// loop
|
||||
unsigned long dtus1 = (unsigned long)1000000.0 * FIXED_TIMESTEP;
|
||||
double simTimeS = 0;
|
||||
double q[2], v[2];
|
||||
while (b3CanSubmitCommand(kPhysClient))
|
||||
{
|
||||
simTimeS += 0.000001 * dtus1;
|
||||
// apply some torque
|
||||
b3GetJointInfo(kPhysClient, twojoint, jointNameToId["joint_2"], &jointInfo);
|
||||
command = b3JointControlCommandInit2(kPhysClient, twojoint, CONTROL_MODE_TORQUE);
|
||||
b3JointControlSetDesiredForceTorque(command, jointInfo.m_uIndex, 0.5 * sin(10 * simTimeS));
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
|
||||
// get joint values
|
||||
command = b3RequestActualStateCommandInit(kPhysClient, twojoint);
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, command);
|
||||
b3GetJointState(kPhysClient, statusHandle, jointNameToId["joint_1"], &state);
|
||||
q[0] = state.m_jointPosition;
|
||||
v[0] = state.m_jointVelocity;
|
||||
b3GetJointState(kPhysClient, statusHandle, jointNameToId["joint_2"], &state);
|
||||
q[1] = state.m_jointPosition;
|
||||
v[1] = state.m_jointVelocity;
|
||||
|
||||
statusHandle = b3SubmitClientCommandAndWaitStatus(kPhysClient, b3InitStepSimulationCommand(kPhysClient));
|
||||
|
||||
// debugging output
|
||||
printf("%.3f\t%.3f\t%.3f\t%.3f\t%.3f\n", simTimeS, q[0], q[1], v[0], v[1]);
|
||||
b3Clock::usleep(1000. * 1000. * FIXED_TIMESTEP);
|
||||
}
|
||||
b3DisconnectSharedMemory(kPhysClient);
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue