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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 05:34:34 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
233
Engine/lib/bullet/examples/TinyAudio/b3SoundSource.cpp
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233
Engine/lib/bullet/examples/TinyAudio/b3SoundSource.cpp
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#include "b3SoundSource.h"
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#define MY2PI (2. * 3.14159265)
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#include <math.h>
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#include "Bullet3Common/b3FileUtils.h"
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#include "b3ReadWavFile.h"
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#include "b3ADSR.h"
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#include "b3Sound_C_Api.h"
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struct b3SoundOscillator
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{
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int m_type;
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double m_frequency;
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double m_amplitude;
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double m_phase;
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b3WavTicker m_wavTicker;
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double sampleSineWaveForm(double sampleRate)
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{
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while (m_phase >= MY2PI)
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m_phase -= MY2PI;
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double z = sinf(m_phase);
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double sample = m_amplitude * z;
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m_phase += MY2PI * (1. / sampleRate) * m_frequency;
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return sample;
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}
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double sampleSawWaveForm(double sampleRate)
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{
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while (m_phase >= MY2PI)
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m_phase -= MY2PI;
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double z = 2. * (m_phase) / MY2PI - 1.;
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double sample = m_amplitude * z;
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m_phase += MY2PI * (1. / sampleRate) * m_frequency;
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return sample;
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}
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void reset()
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{
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m_phase = 0;
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}
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b3SoundOscillator()
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: m_type(0),
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m_frequency(442.),
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m_amplitude(1),
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m_phase(0)
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{
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}
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};
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#define MAX_OSCILLATORS 2
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struct b3SoundSourceInternalData
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{
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b3SoundOscillator m_oscillators[MAX_OSCILLATORS];
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b3ADSR m_envelope;
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b3ReadWavFile* m_wavFilePtr;
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b3SoundSourceInternalData()
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: m_wavFilePtr(0)
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{
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}
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};
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b3SoundSource::b3SoundSource()
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{
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m_data = new b3SoundSourceInternalData();
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}
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b3SoundSource::~b3SoundSource()
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{
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delete m_data;
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}
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void b3SoundSource::setADSR(double attack, double decay, double sustain, double release)
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{
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m_data->m_envelope.setValues(attack, decay, sustain, release);
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}
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bool b3SoundSource::computeSamples(double* sampleBuffer, int numSamples, double sampleRate)
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{
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double* outputSamples = sampleBuffer;
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int numActive = 0;
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for (int i = 0; i < numSamples; i++)
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{
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double samples[MAX_OSCILLATORS] = {0};
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double env = m_data->m_envelope.tick();
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if (env)
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{
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for (int osc = 0; osc < MAX_OSCILLATORS; osc++)
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{
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if (m_data->m_oscillators[osc].m_type == 0)
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{
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samples[osc] += env * m_data->m_oscillators[osc].sampleSineWaveForm(sampleRate);
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numActive++;
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}
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if (m_data->m_oscillators[osc].m_type == 1)
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{
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samples[osc] += env * m_data->m_oscillators[osc].sampleSawWaveForm(sampleRate);
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numActive++;
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}
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if (m_data->m_oscillators[osc].m_type == 128)
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{
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int frame = 0;
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double data = env * m_data->m_oscillators[osc].m_amplitude * m_data->m_wavFilePtr->tick(frame, &m_data->m_oscillators[osc].m_wavTicker);
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samples[osc] += data;
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numActive++;
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}
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}
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}
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else
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{
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for (int osc = 0; osc < MAX_OSCILLATORS; osc++)
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{
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if (m_data->m_oscillators[osc].m_type == 128)
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{
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m_data->m_oscillators[osc].m_wavTicker.finished_ = true;
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}
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}
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}
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//sample *= 1./double(MAX_OSCILLATORS);
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double sampleLeft = samples[0];
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double sampleRight = samples[1];
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if (sampleLeft != sampleRight)
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{
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}
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*outputSamples++ = sampleRight;
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*outputSamples++ = sampleLeft;
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}
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/* if (m_data->m_flags & looping)
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{
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for (int osc=0;osc<MAX_OSCILLATORS;osc++)
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{
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if (m_data->m_oscillators[osc].m_waveIn.isFinished())
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m_data->m_oscillators[osc].m_waveIn.reset();
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}
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}
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*/
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return numActive > 0;
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// return false;
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}
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int b3SoundSource::getNumOscillators() const
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{
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return MAX_OSCILLATORS;
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}
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void b3SoundSource::setOscillatorType(int oscillatorIndex, int type)
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{
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m_data->m_oscillators[oscillatorIndex].m_type = type;
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}
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void b3SoundSource::setOscillatorFrequency(int oscillatorIndex, double frequency)
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{
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m_data->m_oscillators[oscillatorIndex].m_frequency = frequency;
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}
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void b3SoundSource::setOscillatorAmplitude(int oscillatorIndex, double amplitude)
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{
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m_data->m_oscillators[oscillatorIndex].m_amplitude = amplitude;
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}
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void b3SoundSource::setOscillatorPhase(int oscillatorIndex, double phase)
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{
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m_data->m_oscillators[oscillatorIndex].m_phase = phase;
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}
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bool b3SoundSource::isAvailable() const
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{
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//available if ADSR is idle and wavticker is finished
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return m_data->m_envelope.isIdle();
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}
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void b3SoundSource::startSound(bool autoKeyOff)
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{
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if (m_data->m_envelope.isIdle())
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{
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for (int osc = 0; osc < MAX_OSCILLATORS; osc++)
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{
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m_data->m_oscillators[osc].reset();
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if (m_data->m_oscillators[osc].m_type == B3_SOUND_SOURCE_WAV_FILE) // .m_wavTicker.finished_)
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{
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//test reverse playback of wav
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//m_data->m_oscillators[osc].m_wavTicker.rate_ *= -1;
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if (m_data->m_oscillators[osc].m_wavTicker.rate_ < 0)
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{
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m_data->m_oscillators[osc].m_wavTicker.time_ = m_data->m_wavFilePtr->getNumFrames() - 1.;
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}
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else
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{
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m_data->m_oscillators[osc].m_wavTicker.time_ = 0.f;
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}
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m_data->m_oscillators[osc].m_wavTicker.finished_ = false;
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}
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}
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}
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m_data->m_envelope.keyOn(autoKeyOff);
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}
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void b3SoundSource::stopSound()
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{
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m_data->m_envelope.keyOff();
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}
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bool b3SoundSource::setWavFile(int oscillatorIndex, b3ReadWavFile* wavFilePtr, int sampleRate)
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{
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{
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m_data->m_wavFilePtr = wavFilePtr;
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m_data->m_oscillators[oscillatorIndex].m_wavTicker = m_data->m_wavFilePtr->createWavTicker(sampleRate);
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// waveIn.openFile(resourcePath);
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double rate = 1.0;
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// rate = waveIn.getFileRate() / stkSampleRate;
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// waveIn.setRate( rate );
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// waveIn.ignoreSampleRateChange();
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// Find out how many channels we have.
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// int channels = waveIn.channelsOut();
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// m_data->m_oscillators[oscillatorIndex].m_frames.resize( 1, channels );
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m_data->m_oscillators[oscillatorIndex].m_type = 128;
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return true;
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}
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return false;
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}
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