update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -0,0 +1,34 @@
#ifndef B3_ADSR_H
#define B3_ADSR_H
class b3ADSR
{
int m_state;
double m_value;
double m_target;
double m_attackRate;
double m_decayRate;
double m_releaseRate;
double m_releaseTime;
double m_sustainLevel;
bool m_autoKeyOff;
public:
b3ADSR();
virtual ~b3ADSR();
double tick();
bool isIdle() const;
void keyOn(bool autoKeyOff);
void keyOff();
void setValues(double attack, double decay, double sustain, double release)
{
m_attackRate = attack;
m_decayRate = decay;
m_sustainLevel = sustain;
m_releaseRate = release;
}
};
#endif //B3_ADSR_H