update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -15,43 +15,43 @@
namespace Gwen
{
//
// Texture
//
struct Texture
//
// Texture
//
struct Texture
{
TextObject name;
void* data;
int m_intData;
bool failed;
int width;
int height;
Texture()
{
TextObject name;
void* data;
int m_intData;
bool failed;
int width;
int height;
data = NULL;
m_intData = 0;
width = 4;
height = 4;
failed = false;
}
Texture()
{
data = NULL;
m_intData = 0;
width = 4;
height = 4;
failed = false;
}
~Texture()
{
}
~Texture()
{
}
void Load(const TextObject& str, Gwen::Renderer::Base* render)
{
name = str;
render->LoadTexture(this);
}
void Load( const TextObject& str, Gwen::Renderer::Base* render )
{
name = str;
render->LoadTexture( this );
}
void Release(Gwen::Renderer::Base* render)
{
render->FreeTexture(this);
}
};
void Release( Gwen::Renderer::Base* render )
{
render->FreeTexture( this );
}
};
}
} // namespace Gwen
#endif