update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -13,53 +13,52 @@
namespace Gwen
{
class TextObject
class TextObject
{
public:
TextObject() {}
TextObject(const Gwen::String& text)
{
public:
*this = text;
}
TextObject(){}
TextObject(const char* text)
{
*this = Gwen::String(text);
}
TextObject( const Gwen::String& text )
{
*this = text;
}
TextObject(const wchar_t* text)
{
*this = Gwen::UnicodeString(text);
}
TextObject( const char* text )
{
*this = Gwen::String( text );
}
TextObject(const Gwen::UnicodeString& unicode)
{
*this = unicode;
}
TextObject( const wchar_t* text )
{
*this = Gwen::UnicodeString( text );
}
void operator=(const Gwen::String& str)
{
m_Data = Gwen::Utility::StringToUnicode(str);
}
TextObject( const Gwen::UnicodeString& unicode )
{
*this = unicode;
}
void operator = ( const Gwen::String& str )
{
m_Data = Gwen::Utility::StringToUnicode( str );
}
void operator=(const Gwen::UnicodeString& unicodeStr)
{
m_Data = unicodeStr;
}
void operator = ( const Gwen::UnicodeString& unicodeStr )
{
m_Data = unicodeStr;
}
Gwen::String Get() const
{
return Gwen::Utility::UnicodeToString( m_Data );
}
Gwen::String Get() const
{
return Gwen::Utility::UnicodeToString(m_Data);
}
const Gwen::UnicodeString& GetUnicode() const
{
return m_Data;
}
const Gwen::UnicodeString& GetUnicode() const
{
return m_Data;
}
Gwen::UnicodeString m_Data;
};
}
Gwen::UnicodeString m_Data;
};
} // namespace Gwen
#endif