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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -4,7 +4,6 @@
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See license in Gwen.h
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*/
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#include "Gwen/Hook.h"
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#ifdef GWEN_HOOKSYSTEM
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@ -12,16 +11,16 @@
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using namespace Gwen;
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using namespace Gwen::Hook;
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std::list<BaseHook*> g_HookList;
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std::list<BaseHook*> g_HookList;
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void Gwen::Hook::AddHook( BaseHook* pHook )
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{
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g_HookList.push_back( pHook );
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void Gwen::Hook::AddHook(BaseHook* pHook)
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{
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g_HookList.push_back(pHook);
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}
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void Gwen::Hook::RemoveHook( BaseHook* pHook )
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{
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g_HookList.remove( pHook );
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void Gwen::Hook::RemoveHook(BaseHook* pHook)
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{
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g_HookList.remove(pHook);
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}
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HookList& Gwen::Hook::GetHookList()
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