mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 21:24:34 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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c7be48130a
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5986 changed files with 1811270 additions and 453803 deletions
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@ -1,14 +1,23 @@
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//#define USE_OPENGL2
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#ifdef USE_OPENGL2
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#include "OpenGLWindow/SimpleOpenGL2App.h"
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typedef SimpleOpenGL2App SimpleOpenGLApp;
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#else
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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typedef SimpleOpenGL3App SimpleOpenGLApp;
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#endif //USE_OPENGL2
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "assert.h"
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#include <stdio.h>
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char* gVideoFileName = 0;
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char* gPngFileName = 0;
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static char* gVideoFileName = 0;
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static char* gPngFileName = 0;
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static b3WheelCallback sOldWheelCB = 0;
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static b3ResizeCallback sOldResizeCB = 0;
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@ -17,70 +26,66 @@ static b3MouseButtonCallback sOldMouseButtonCB = 0;
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static b3KeyboardCallback sOldKeyboardCB = 0;
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//static b3RenderCallback sOldRenderCB = 0;
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float gWidth = 1024;
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float gHeight = 768;
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static float gWidth = 1024;
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static float gHeight = 768;
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void MyWheelCallback(float deltax, float deltay)
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void MyWheelCallback2(float deltax, float deltay)
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{
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if (sOldWheelCB)
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sOldWheelCB(deltax,deltay);
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sOldWheelCB(deltax, deltay);
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}
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void MyResizeCallback( float width, float height)
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void MyResizeCallback2(float width, float height)
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{
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gWidth = width;
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gHeight = height;
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gWidth = width;
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gHeight = height;
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if (sOldResizeCB)
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sOldResizeCB(width,height);
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sOldResizeCB(width, height);
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}
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void MyMouseMoveCallback( float x, float y)
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void MyMouseMoveCallback2(float x, float y)
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{
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printf("Mouse Move: %f, %f\n", x,y);
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printf("Mouse Move: %f, %f\n", x, y);
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if (sOldMouseMoveCB)
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sOldMouseMoveCB(x,y);
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sOldMouseMoveCB(x, y);
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}
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void MyMouseButtonCallback(int button, int state, float x, float y)
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void MyMouseButtonCallback2(int button, int state, float x, float y)
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{
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if (sOldMouseButtonCB)
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sOldMouseButtonCB(button,state,x,y);
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sOldMouseButtonCB(button, state, x, y);
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}
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void MyKeyboardCallback(int keycode, int state)
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static void MyKeyboardCallback2(int keycode, int state)
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{
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//keycodes are in examples/CommonInterfaces/CommonWindowInterface.h
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//for example B3G_ESCAPE for escape key
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//state == 1 for pressed, state == 0 for released.
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// use app->m_window->isModifiedPressed(...) to check for shift, escape and alt keys
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printf("MyKeyboardCallback received key:%c in state %d\n",keycode,state);
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printf("MyKeyboardCallback received key:%c in state %d\n", keycode, state);
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if (sOldKeyboardCB)
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sOldKeyboardCB(keycode,state);
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sOldKeyboardCB(keycode, state);
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}
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int main(int argc, char* argv[])
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{
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{
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b3CommandLineArgs myArgs(argc, argv);
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SimpleOpenGLApp* app = new SimpleOpenGLApp("SimpleOpenGL3App", 1024, 768);
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SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App", gWidth, gHeight, true);
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app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13);
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app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0);
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app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0, 0, 0);
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app->m_renderer->getActiveCamera()->setCameraDistance(13);
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app->m_renderer->getActiveCamera()->setCameraPitch(0);
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app->m_renderer->getActiveCamera()->setCameraTargetPosition(0, 0, 0);
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sOldKeyboardCB = app->m_window->getKeyboardCallback();
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app->m_window->setKeyboardCallback(MyKeyboardCallback);
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app->m_window->setKeyboardCallback(MyKeyboardCallback2);
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sOldMouseMoveCB = app->m_window->getMouseMoveCallback();
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app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
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app->m_window->setMouseMoveCallback(MyMouseMoveCallback2);
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sOldMouseButtonCB = app->m_window->getMouseButtonCallback();
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app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
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app->m_window->setMouseButtonCallback(MyMouseButtonCallback2);
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sOldWheelCB = app->m_window->getWheelCallback();
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app->m_window->setWheelCallback(MyWheelCallback);
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app->m_window->setWheelCallback(MyWheelCallback2);
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sOldResizeCB = app->m_window->getResizeCallback();
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app->m_window->setResizeCallback(MyResizeCallback);
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app->m_window->setResizeCallback(MyResizeCallback2);
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myArgs.GetCmdLineArgument("mp4_file", gVideoFileName);
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if (gVideoFileName)
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@ -92,20 +97,10 @@ int main(int argc, char* argv[])
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int textureWidth = 128;
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int textureHeight = 128;
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unsigned char* image = new unsigned char[textureWidth*textureHeight * 4];
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unsigned char* image = new unsigned char[textureWidth * textureHeight * 4];
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int textureHandle = app->m_renderer->registerTexture(image, textureWidth, textureHeight);
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int cubeIndex = app->registerCubeShape(1, 1, 1);
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b3Vector3 pos = b3MakeVector3(0, 0, 0);
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b3Quaternion orn(0, 0, 0, 1);
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b3Vector3 color = b3MakeVector3(1, 0, 0);
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b3Vector3 scaling = b3MakeVector3 (1, 1, 1);
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app->m_renderer->registerGraphicsInstance(cubeIndex, pos, orn, color, scaling);
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app->m_renderer->writeTransforms();
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do
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{
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static int frameCount = 0;
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@ -118,43 +113,67 @@ int main(int argc, char* argv[])
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app->dumpNextFrameToPng(fileName);
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}
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//update the texels of the texture using a simple pattern, animated using frame index
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for (int y = 0; y < textureHeight; ++y)
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{
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const int t = (y + frameCount) >> 4;
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unsigned char* pi = image + y*textureWidth * 3;
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const int t = (y + frameCount) >> 4;
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unsigned char* pi = image + y * textureWidth * 3;
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for (int x = 0; x < textureWidth; ++x)
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{
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const int s = x >> 4;
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const unsigned char b = 180;
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unsigned char c = b + ((s + (t & 1)) & 1)*(255 - b);
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pi[0] = pi[1] = pi[2] = pi[3] = c; pi += 3;
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const int s = x >> 4;
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const unsigned char b = 180;
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unsigned char c = b + ((s + (t & 1)) & 1) * (255 - b);
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pi[0] = pi[1] = pi[2] = pi[3] = c;
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pi += 3;
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}
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}
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app->m_renderer->activateTexture(textureHandle);
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app->m_renderer->updateTexture(textureHandle, image);
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float color[4] = { 255, 1, 1, 1 };
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float color[4] = {1, 0, 0, 1};
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app->m_primRenderer->drawTexturedRect(100, 200, gWidth / 2 - 50, gHeight / 2 - 50, color, 0, 0, 1, 1, true);
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera();
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app->m_renderer->init();
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int upAxis = 1;
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app->m_renderer->updateCamera(upAxis);
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app->m_renderer->renderScene();
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app->drawGrid();
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char bla[1024];
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sprintf(bla, "Simple test frame %d", frameCount);
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sprintf(bla, "2d text:%d", frameCount);
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float yellow[4] = {1, 1, 0, 1};
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app->drawText(bla, 10, 10, 1, yellow);
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float position[3] = {1, 1, 1};
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float position2[3] = {0, 0, 5};
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float orientation[4] = {0, 0, 0, 1};
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app->drawText3D(bla, 0, 0, 1, 1);
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sprintf(bla, "3d bitmap camera facing text:%d", frameCount);
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app->drawText3D(bla, position2, orientation, color, 1, CommonGraphicsApp::eDrawText3D_OrtogonalFaceCamera);
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sprintf(bla, "3d bitmap text:%d", frameCount);
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app->drawText3D(bla, position, orientation, color, 0.001, 0);
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float green[4] = {0, 1, 0, 1};
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float blue[4] = {0, 0, 1, 1};
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sprintf(bla, "3d ttf camera facing text:%d", frameCount);
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app->drawText3D(bla, position2, orientation, green, 1, CommonGraphicsApp::eDrawText3D_TrueType | CommonGraphicsApp::eDrawText3D_OrtogonalFaceCamera);
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app->drawText3D(bla, position2, orientation, green, 1, CommonGraphicsApp::eDrawText3D_TrueType | CommonGraphicsApp::eDrawText3D_OrtogonalFaceCamera);
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sprintf(bla, "3d ttf text:%d", frameCount);
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b3Quaternion orn;
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orn.setEulerZYX(B3_HALF_PI / 2., 0, B3_HALF_PI / 2.);
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app->drawText3D(bla, position2, orn, blue, 1, CommonGraphicsApp::eDrawText3D_TrueType);
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app->drawText(bla, 10, 10);
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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delete app;
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delete[] image;
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