mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
parent
c7be48130a
commit
13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions
|
|
@ -4,50 +4,91 @@
|
|||
//#include "SharedMemoryCommands.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
class PhysicsClient {
|
||||
class PhysicsClient
|
||||
{
|
||||
public:
|
||||
virtual ~PhysicsClient();
|
||||
virtual ~PhysicsClient();
|
||||
|
||||
// return true if connection succesfull, can also check 'isConnected'
|
||||
virtual bool connect() = 0;
|
||||
// return true if connection succesfull, can also check 'isConnected'
|
||||
virtual bool connect() = 0;
|
||||
|
||||
virtual void disconnectSharedMemory() = 0;
|
||||
virtual void disconnectSharedMemory() = 0;
|
||||
|
||||
virtual bool isConnected() const = 0;
|
||||
virtual bool isConnected() const = 0;
|
||||
|
||||
// return non-null if there is a status, nullptr otherwise
|
||||
virtual const struct SharedMemoryStatus* processServerStatus() = 0;
|
||||
// return non-null if there is a status, nullptr otherwise
|
||||
virtual const struct SharedMemoryStatus* processServerStatus() = 0;
|
||||
|
||||
virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand() = 0;
|
||||
virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand() = 0;
|
||||
|
||||
virtual bool canSubmitCommand() const = 0;
|
||||
virtual bool canSubmitCommand() const = 0;
|
||||
|
||||
virtual bool submitClientCommand(const struct SharedMemoryCommand& command) = 0;
|
||||
virtual bool submitClientCommand(const struct SharedMemoryCommand& command) = 0;
|
||||
|
||||
virtual int getNumBodies() const = 0;
|
||||
|
||||
virtual int getBodyUniqueId(int serialIndex) const = 0;
|
||||
|
||||
virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const = 0;
|
||||
|
||||
virtual int getNumJoints(int bodyUniqueId) const = 0;
|
||||
|
||||
virtual bool getJointInfo(int bodyUniqueId, int jointIndex, struct b3JointInfo& info) const = 0;
|
||||
virtual int getNumJoints(int bodyUniqueId) const = 0;
|
||||
|
||||
virtual void setSharedMemoryKey(int key) = 0;
|
||||
virtual int getNumDofs(int bodyUniqueId) const = 0;
|
||||
|
||||
virtual void uploadBulletFileToSharedMemory(const char* data, int len) = 0;
|
||||
virtual bool getJointInfo(int bodyUniqueId, int jointIndex, struct b3JointInfo& info) const = 0;
|
||||
|
||||
virtual int getNumDebugLines() const = 0;
|
||||
virtual int getNumUserConstraints() const = 0;
|
||||
|
||||
virtual const float* getDebugLinesFrom() const = 0;
|
||||
virtual const float* getDebugLinesTo() const = 0;
|
||||
virtual const float* getDebugLinesColor() const = 0;
|
||||
virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const = 0;
|
||||
|
||||
virtual void getCachedCameraImage(struct b3CameraImageData* cameraData)=0;
|
||||
|
||||
virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData)=0;
|
||||
|
||||
virtual int getUserConstraintId(int serialIndex) const = 0;
|
||||
|
||||
virtual void setSharedMemoryKey(int key) = 0;
|
||||
|
||||
virtual void uploadBulletFileToSharedMemory(const char* data, int len) = 0;
|
||||
|
||||
virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays) = 0;
|
||||
|
||||
virtual int getNumDebugLines() const = 0;
|
||||
|
||||
virtual const float* getDebugLinesFrom() const = 0;
|
||||
virtual const float* getDebugLinesTo() const = 0;
|
||||
virtual const float* getDebugLinesColor() const = 0;
|
||||
|
||||
virtual void getCachedCameraImage(struct b3CameraImageData* cameraData) = 0;
|
||||
|
||||
virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData) = 0;
|
||||
|
||||
virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects) = 0;
|
||||
|
||||
virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo) = 0;
|
||||
|
||||
virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo) = 0;
|
||||
|
||||
virtual void getCachedMeshData(struct b3MeshData* meshData) = 0;
|
||||
|
||||
virtual void getCachedVREvents(struct b3VREventsData* vrEventsData) = 0;
|
||||
|
||||
virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData) = 0;
|
||||
|
||||
virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData) = 0;
|
||||
|
||||
virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits) = 0;
|
||||
|
||||
virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix) = 0;
|
||||
|
||||
virtual bool getCachedReturnData(struct b3UserDataValue* returnData) = 0;
|
||||
|
||||
virtual void setTimeOut(double timeOutInSeconds) = 0;
|
||||
virtual double getTimeOut() const = 0;
|
||||
|
||||
virtual bool getCachedUserData(int userDataId, struct b3UserDataValue& valueOut) const = 0;
|
||||
virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, int visualShapeIndex, const char* key) const = 0;
|
||||
virtual int getNumUserData(int bodyUniqueId) const = 0;
|
||||
virtual void getUserDataInfo(int bodyUniqueId, int userDataIndex, const char** keyOut, int* userDataIdOut, int* linkIndexOut, int* visualShapeIndexOut) const = 0;
|
||||
|
||||
virtual void pushProfileTiming(const char* timingName) = 0;
|
||||
virtual void popProfileTiming() = 0;
|
||||
};
|
||||
|
||||
#endif // BT_PHYSICS_CLIENT_API_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue