mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
parent
c7be48130a
commit
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5986 changed files with 1811270 additions and 453803 deletions
299
Engine/lib/bullet/examples/RobotSimulator/premake4.lua
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299
Engine/lib/bullet/examples/RobotSimulator/premake4.lua
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@ -0,0 +1,299 @@
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project ("App_RobotSimulator")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../src", "../../examples",
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"../../examples/ThirdPartyLibs"}
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defines {"B3_USE_ROBOTSIM_GUI", "PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"}
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if _OPTIONS["enable_grpc"] then
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initGRPC()
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files {
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"../../examples/SharedMemory/PhysicsClientGRPC.cpp",
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"../../examples/SharedMemory/PhysicsClientGRPC.h",
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"../../examples/SharedMemory/PhysicsClientGRPC_C_API.cpp",
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"../../examples/SharedMemory/PhysicsClientGRPC_C_API.h",
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}
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end
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links{"BulletRobotics", "BulletExampleBrowserLib", "gwen", "OpenGL_Window","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
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initOpenGL()
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initGlew()
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includedirs {
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".",
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"../../src",
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"../../examples/SharedMemory",
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"../ThirdPartyLibs",
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}
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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if not _OPTIONS["no-enet"] then
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includedirs {"../../examples/ThirdPartyLibs/enet/include"}
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if os.is("Windows") then
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-- targetextension {"dylib"}
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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if os.is("Linux") then
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end
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if os.is("MacOSX") then
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end
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links {"enet"}
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files {
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"../../examples/SharedMemory/PhysicsClientUDP.cpp",
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"../../examples/SharedMemory/PhysicsClientUDP.h",
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"../../examples/SharedMemory/PhysicsClientUDP_C_API.cpp",
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"../../examples/SharedMemory/PhysicsClientUDP_C_API.h",
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}
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defines {"BT_ENABLE_ENET"}
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end
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if not _OPTIONS["no-clsocket"] then
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includedirs {"../../examples/ThirdPartyLibs/clsocket/src"}
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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if os.is("Linux") then
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defines {"_LINUX"}
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end
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if os.is("MacOSX") then
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defines {"_DARWIN"}
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end
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links {"clsocket"}
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files {
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"../../examples/SharedMemory/PhysicsClientTCP.cpp",
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"../../examples/SharedMemory/PhysicsClientTCP.h",
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"../../examples/SharedMemory/PhysicsClientTCP_C_API.cpp",
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"../../examples/SharedMemory/PhysicsClientTCP_C_API.h",
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}
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defines {"BT_ENABLE_CLSOCKET"}
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end
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if _OPTIONS["audio"] then
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files {
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"../TinyAudio/b3ADSR.cpp",
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"../TinyAudio/b3AudioListener.cpp",
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"../TinyAudio/b3ReadWavFile.cpp",
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"../TinyAudio/b3SoundEngine.cpp",
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"../TinyAudio/b3SoundSource.cpp",
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"../TinyAudio/b3WriteWavFile.cpp",
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"../TinyAudio/RtAudio.cpp",
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}
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defines {"B3_ENABLE_TINY_AUDIO"}
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if _OPTIONS["serial"] then
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defines{"B3_ENABLE_SERIAL"}
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includedirs {"../../examples/ThirdPartyLibs/serial/include"}
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links {"serial"}
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end
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if os.is("Windows") then
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links {"winmm","Wsock32","dsound"}
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defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"}
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end
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if os.is("Linux") then initX11()
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defines {"__OS_LINUX__","__LINUX_ALSA__"}
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links {"asound","pthread"}
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
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defines {"__OS_MACOSX__","__MACOSX_CORE__"}
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end
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end
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files {
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"RobotSimulatorMain.cpp",
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"b3RobotSimulatorClientAPI.cpp",
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"b3RobotSimulatorClientAPI.h",
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"MinitaurSetup.cpp",
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"MinitaurSetup.h",
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"../../examples/ExampleBrowser/InProcessExampleBrowser.cpp",
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"../../examples/SharedMemory/PhysicsServerExample.cpp",
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"../../examples/SharedMemory/PhysicsServerExampleBullet2.cpp",
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"../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp",
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}
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if (_OPTIONS["enable_static_vr_plugin"]) then
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files {"../../examples/SharedMemory/plugins/vrSyncPlugin/vrSyncPlugin.cpp"}
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end
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if os.is("Linux") then
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initX11()
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end
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if _OPTIONS["serial"] then
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project ("App_VRGloveHandSimulator")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../src", "../../examples",
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"../../examples/ThirdPartyLibs"}
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defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"}
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hasCL = findOpenCL("clew")
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links{"BulletRobotics", "BulletExampleBrowserLib","gwen", "OpenGL_Window","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","BussIK","Bullet3Common"}
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initOpenGL()
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initGlew()
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includedirs {
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".",
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"../../src",
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"../ThirdPartyLibs",
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}
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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if (hasCL) then
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links {
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"Bullet3OpenCL_clew",
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"Bullet3Dynamics",
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"Bullet3Collision",
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"Bullet3Geometry",
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"Bullet3Common",
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}
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end
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if _OPTIONS["audio"] then
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files {
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"../TinyAudio/b3ADSR.cpp",
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"../TinyAudio/b3AudioListener.cpp",
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"../TinyAudio/b3ReadWavFile.cpp",
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"../TinyAudio/b3SoundEngine.cpp",
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"../TinyAudio/b3SoundSource.cpp",
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"../TinyAudio/b3WriteWavFile.cpp",
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"../TinyAudio/RtAudio.cpp",
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}
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defines {"B3_ENABLE_TINY_AUDIO"}
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defines{"B3_ENABLE_SERIAL"}
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includedirs {"../../examples/ThirdPartyLibs/serial/include"}
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links {"serial"}
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if os.is("Windows") then
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links {"winmm","Wsock32","dsound"}
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defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"}
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end
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if os.is("Linux") then initX11()
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defines {"__OS_LINUX__","__LINUX_ALSA__"}
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links {"asound","pthread"}
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
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defines {"__OS_MACOSX__","__MACOSX_CORE__"}
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end
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end
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files {
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"VRGloveSimulatorMain.cpp",
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"b3RobotSimulatorClientAPI.cpp",
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"b3RobotSimulatorClientAPI.h",
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}
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if (_OPTIONS["enable_static_vr_plugin"]) then
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files {"../../examples/SharedMemory/plugins/vrSyncPlugin/vrSyncPlugin.cpp"}
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end
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if os.is("Linux") then
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initX11()
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end
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end
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project ("App_HelloBulletRobotics")
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language "C++"
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kind "ConsoleApp"
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links{"BulletRobotics","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
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includedirs {
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".",
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"../../src",
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"../../examples/SharedMemory",
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"../ThirdPartyLibs",
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}
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if not _OPTIONS["no-enet"] then
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includedirs {"../../examples/ThirdPartyLibs/enet/include"}
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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if os.is("Linux") then
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end
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if os.is("MacOSX") then
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end
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links {"enet"}
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defines {"BT_ENABLE_ENET"}
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end
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if not _OPTIONS["no-clsocket"] then
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includedirs {"../../examples/ThirdPartyLibs/clsocket/src"}
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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if os.is("Linux") then
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defines {"_LINUX"}
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end
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if os.is("MacOSX") then
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defines {"_DARWIN"}
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end
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links {"clsocket"}
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defines {"BT_ENABLE_CLSOCKET"}
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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if os.is("Linux") then initX11()
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links {"pthread"}
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end
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files {
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"HelloBulletRobotics.cpp"
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}
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