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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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c7be48130a
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5986 changed files with 1811270 additions and 453803 deletions
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@ -6,20 +6,18 @@ class TimeSeriesCanvas
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protected:
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struct TimeSeriesInternalData* m_internalData;
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void shift1PixelToLeft();
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public:
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TimeSeriesCanvas(struct Common2dCanvasInterface* canvasInterface, int width, int height, const char* windowTitle);
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virtual ~TimeSeriesCanvas();
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void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas=true);
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void addDataSource(const char* dataSourceLabel, unsigned char red,unsigned char green,unsigned char blue);
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void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas = true);
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void addDataSource(const char* dataSourceLabel, unsigned char red, unsigned char green, unsigned char blue);
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void insertDataAtCurrentTime(float value, int dataSourceIndex, bool connectToPrevious);
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float getCurrentTime() const;
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void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
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void grapicalPrintf(const char* str, void* fontData, int rasterposx, int rasterposy, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
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virtual void nextTick();
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};
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#endif//TIME_SERIES_CANVAS_H
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#endif //TIME_SERIES_CANVAS_H
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