update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -9,10 +9,14 @@
initGlew()
includedirs {
"../ThirdPartyLibs",
"../../src",
}
if os.is("Linux") then
buildoptions{"-fPIC"}
end
--links {
--}
@ -21,9 +25,12 @@
"*.h",
"OpenGLWindow/*.c",
"OpenGLWindow/*.h",
"OpenGLWindow/GL/*.h"
"OpenGLWindow/GL/*.h",
"../ThirdPartyLibs/stb_image/stb_image_write.cpp",
}
if not os.is("Windows") then
excludes {
"Win32OpenGLWindow.cpp",
@ -41,10 +48,17 @@
"X11OpenGLWindows.h"
}
end
if not os.is("MacoSX") then
excludes {
"MacOpenGLWindow.cpp"
}
end
if os.is("MacOSX") then
files
{
"../OpenGLWindow/MacOpenGLWindow.h",
"../OpenGLWindow/MacOpenGLWindow.mm",
"MacOpenGLWindow.h",
"MacOpenGLWindow.cpp",
"MacOpenGLWindowObjC.m",
"MacOpenGLWindowObjC.h",
}
end