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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -9,10 +9,14 @@
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initGlew()
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includedirs {
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"../ThirdPartyLibs",
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"../../src",
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}
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if os.is("Linux") then
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buildoptions{"-fPIC"}
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end
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--links {
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--}
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@ -21,9 +25,12 @@
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"*.h",
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"OpenGLWindow/*.c",
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"OpenGLWindow/*.h",
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"OpenGLWindow/GL/*.h"
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"OpenGLWindow/GL/*.h",
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"../ThirdPartyLibs/stb_image/stb_image_write.cpp",
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}
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if not os.is("Windows") then
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excludes {
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"Win32OpenGLWindow.cpp",
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@ -41,10 +48,17 @@
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"X11OpenGLWindows.h"
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}
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end
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if not os.is("MacoSX") then
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excludes {
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"MacOpenGLWindow.cpp"
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}
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end
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if os.is("MacOSX") then
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files
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{
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"../OpenGLWindow/MacOpenGLWindow.h",
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"../OpenGLWindow/MacOpenGLWindow.mm",
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"MacOpenGLWindow.h",
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"MacOpenGLWindow.cpp",
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"MacOpenGLWindowObjC.m",
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"MacOpenGLWindowObjC.h",
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}
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end
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