update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -13,74 +13,66 @@ subject to the following restrictions:
*/
//Originally written by Erwin Coumans
#ifndef _WIN32_WINDOW_H
#define _WIN32_WINDOW_H
struct InternalData2;
#include "../CommonInterfaces/CommonWindowInterface.h"
class Win32Window : public CommonWindowInterface
{
protected:
struct InternalData2* m_data;
protected:
struct InternalData2* m_data;
void pumpMessage();
void pumpMessage();
public:
Win32Window();
virtual ~Win32Window();
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual void switchFullScreen(bool fullscreen,int width=0,int height=0,int colorBitsPerPixel=0);
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual void closeWindow();
virtual void switchFullScreen(bool fullscreen, int width = 0, int height = 0, int colorBitsPerPixel = 0);
virtual void runMainLoop();
virtual void closeWindow();
virtual void startRendering();
virtual void runMainLoop();
virtual void renderAllObjects();
virtual void startRendering();
virtual void endRendering();
virtual void renderAllObjects();
virtual float getTimeInSeconds();
virtual void endRendering();
virtual void setDebugMessage(int x,int y,const char* message);
virtual bool requestedExit() const;
virtual void setRequestExit();
virtual float getTimeInSeconds();
virtual void setDebugMessage(int x, int y, const char* message);
virtual bool requestedExit() const;
virtual void setRequestExit();
virtual void getMouseCoordinates(int& x, int& y);
virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
virtual void setResizeCallback(b3ResizeCallback resizeCallback);
virtual void setWheelCallback(b3WheelCallback wheelCallback);
virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
virtual void setResizeCallback(b3ResizeCallback resizeCallback);
virtual void setWheelCallback(b3WheelCallback wheelCallback);
virtual void setKeyboardCallback(b3KeyboardCallback keyboardCallback);
virtual b3MouseMoveCallback getMouseMoveCallback();
virtual b3MouseButtonCallback getMouseButtonCallback();
virtual b3ResizeCallback getResizeCallback();
virtual b3WheelCallback getWheelCallback();
virtual b3KeyboardCallback getKeyboardCallback();
virtual b3KeyboardCallback getKeyboardCallback();
virtual void setRenderCallback( b3RenderCallback renderCallback);
virtual void setRenderCallback(b3RenderCallback renderCallback);
virtual void setWindowTitle(const char* title);
virtual void setWindowTitle(const char* title);
virtual bool isModifierKeyPressed(int key);
virtual bool isModifierKeyPressed(int key);
};
#endif //_WIN32_WINDOW_H
#endif //_WIN32_WINDOW_H