mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -13,74 +13,66 @@ subject to the following restrictions:
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*/
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//Originally written by Erwin Coumans
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#ifndef _WIN32_WINDOW_H
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#define _WIN32_WINDOW_H
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struct InternalData2;
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#include "../CommonInterfaces/CommonWindowInterface.h"
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class Win32Window : public CommonWindowInterface
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{
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protected:
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struct InternalData2* m_data;
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protected:
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struct InternalData2* m_data;
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void pumpMessage();
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void pumpMessage();
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public:
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Win32Window();
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virtual ~Win32Window();
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual void switchFullScreen(bool fullscreen,int width=0,int height=0,int colorBitsPerPixel=0);
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual void closeWindow();
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virtual void switchFullScreen(bool fullscreen, int width = 0, int height = 0, int colorBitsPerPixel = 0);
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virtual void runMainLoop();
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virtual void closeWindow();
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virtual void startRendering();
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virtual void runMainLoop();
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virtual void renderAllObjects();
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virtual void startRendering();
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virtual void endRendering();
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virtual void renderAllObjects();
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virtual float getTimeInSeconds();
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virtual void endRendering();
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virtual void setDebugMessage(int x,int y,const char* message);
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virtual bool requestedExit() const;
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virtual void setRequestExit();
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virtual float getTimeInSeconds();
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virtual void setDebugMessage(int x, int y, const char* message);
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virtual bool requestedExit() const;
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virtual void setRequestExit();
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virtual void getMouseCoordinates(int& x, int& y);
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virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
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virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
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virtual void setResizeCallback(b3ResizeCallback resizeCallback);
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virtual void setWheelCallback(b3WheelCallback wheelCallback);
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virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
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virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
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virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
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virtual void setResizeCallback(b3ResizeCallback resizeCallback);
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virtual void setWheelCallback(b3WheelCallback wheelCallback);
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virtual void setKeyboardCallback(b3KeyboardCallback keyboardCallback);
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virtual b3MouseMoveCallback getMouseMoveCallback();
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virtual b3MouseButtonCallback getMouseButtonCallback();
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virtual b3ResizeCallback getResizeCallback();
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virtual b3WheelCallback getWheelCallback();
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virtual b3KeyboardCallback getKeyboardCallback();
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virtual b3KeyboardCallback getKeyboardCallback();
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virtual void setRenderCallback( b3RenderCallback renderCallback);
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virtual void setRenderCallback(b3RenderCallback renderCallback);
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virtual void setWindowTitle(const char* title);
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virtual void setWindowTitle(const char* title);
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virtual bool isModifierKeyPressed(int key);
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virtual bool isModifierKeyPressed(int key);
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};
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#endif //_WIN32_WINDOW_H
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#endif //_WIN32_WINDOW_H
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