update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -13,12 +13,9 @@ subject to the following restrictions:
*/
//Originally written by Erwin Coumans
#ifndef _WIN32_OPENGL_RENDER_MANAGER_H
#define _WIN32_OPENGL_RENDER_MANAGER_H
#include "Win32Window.h"
#define b3gDefaultOpenGLWindow Win32OpenGLWindow
@ -27,38 +24,33 @@ class Win32OpenGLWindow : public Win32Window
{
bool m_OpenGLInitialized;
protected:
protected:
void enableOpenGL();
void disableOpenGL();
public:
Win32OpenGLWindow();
virtual ~Win32OpenGLWindow();
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual void closeWindow();
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual void startRendering();
virtual void closeWindow();
virtual void renderAllObjects();
virtual void startRendering();
virtual void endRendering();
virtual void renderAllObjects();
virtual float getRetinaScale() const {return 1.f;}
virtual void setAllowRetina(bool /*allowRetina*/) {};
virtual void endRendering();
virtual int getWidth() const;
virtual int getHeight() const;
virtual float getRetinaScale() const { return 1.f; }
virtual void setAllowRetina(bool /*allowRetina*/){};
virtual int getWidth() const;
virtual int getHeight() const;
virtual int fileOpenDialog(char* fileName, int maxFileNameLength);
};
#endif //_WIN32_OPENGL_RENDER_MANAGER_H
#endif //_WIN32_OPENGL_RENDER_MANAGER_H