update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -4,14 +4,14 @@
#include <windows.h>
struct InternalData2
{
HWND m_hWnd;;
int m_fullWindowWidth;//includes borders etc
HWND m_hWnd;
;
int m_fullWindowWidth; //includes borders etc
int m_fullWindowHeight;
int m_openglViewportWidth;//just the 3d viewport/client area
int m_openglViewportWidth; //just the 3d viewport/client area
int m_openglViewportHeight;
HDC m_hDC;
@ -30,24 +30,22 @@ struct InternalData2
int m_internalKeyModifierFlags;
b3WheelCallback m_wheelCallback;
b3MouseMoveCallback m_mouseMoveCallback;
b3MouseButtonCallback m_mouseButtonCallback;
b3ResizeCallback m_resizeCallback;
b3KeyboardCallback m_keyboardCallback;
b3MouseMoveCallback m_mouseMoveCallback;
b3MouseButtonCallback m_mouseButtonCallback;
b3ResizeCallback m_resizeCallback;
b3KeyboardCallback m_keyboardCallback;
InternalData2()
{
m_hWnd = 0;
m_mouseLButton=0;
m_mouseRButton=0;
m_mouseMButton=0;
m_mouseLButton = 0;
m_mouseRButton = 0;
m_mouseMButton = 0;
m_internalKeyModifierFlags = 0;
m_fullWindowWidth = 0;
m_fullWindowHeight= 0;
m_openglViewportHeight=0;
m_openglViewportWidth=0;
m_fullWindowHeight = 0;
m_openglViewportHeight = 0;
m_openglViewportWidth = 0;
m_hDC = 0;
m_hRC = 0;
m_OpenGLInitialized = false;
@ -61,8 +59,7 @@ struct InternalData2
m_mouseButtonCallback = 0;
m_resizeCallback = 0;
m_wheelCallback = 0;
}
};
#endif //WIN32_INTERNAL_WINDOW_DATA_H
#endif //WIN32_INTERNAL_WINDOW_DATA_H