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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -4,14 +4,14 @@
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#include <windows.h>
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struct InternalData2
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{
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HWND m_hWnd;;
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int m_fullWindowWidth;//includes borders etc
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HWND m_hWnd;
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;
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int m_fullWindowWidth; //includes borders etc
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int m_fullWindowHeight;
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int m_openglViewportWidth;//just the 3d viewport/client area
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int m_openglViewportWidth; //just the 3d viewport/client area
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int m_openglViewportHeight;
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HDC m_hDC;
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@ -30,24 +30,22 @@ struct InternalData2
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int m_internalKeyModifierFlags;
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b3WheelCallback m_wheelCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3ResizeCallback m_resizeCallback;
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b3KeyboardCallback m_keyboardCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3ResizeCallback m_resizeCallback;
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b3KeyboardCallback m_keyboardCallback;
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InternalData2()
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{
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m_hWnd = 0;
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m_mouseLButton=0;
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m_mouseRButton=0;
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m_mouseMButton=0;
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m_mouseLButton = 0;
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m_mouseRButton = 0;
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m_mouseMButton = 0;
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m_internalKeyModifierFlags = 0;
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m_fullWindowWidth = 0;
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m_fullWindowHeight= 0;
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m_openglViewportHeight=0;
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m_openglViewportWidth=0;
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m_fullWindowHeight = 0;
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m_openglViewportHeight = 0;
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m_openglViewportWidth = 0;
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m_hDC = 0;
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m_hRC = 0;
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m_OpenGLInitialized = false;
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@ -61,8 +59,7 @@ struct InternalData2
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m_mouseButtonCallback = 0;
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m_resizeCallback = 0;
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m_wheelCallback = 0;
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}
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};
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#endif //WIN32_INTERNAL_WINDOW_DATA_H
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#endif //WIN32_INTERNAL_WINDOW_DATA_H
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