update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -10,7 +10,6 @@
//
// ---------------------------------------------------------------------------
#if !defined ANT_TW_FONTS_INCLUDED
#define ANT_TW_FONTS_INCLUDED
@ -32,36 +31,32 @@ Last row of a line of characters is a delimiter with color=zero at the last pixe
*/
struct CTexFont
{
unsigned char * m_TexBytes;
int m_TexWidth; // power of 2
int m_TexHeight; // power of 2
float m_CharU0[256];
float m_CharV0[256];
float m_CharU1[256];
float m_CharV1[256];
int m_CharWidth[256];
int m_CharHeight;
int m_NbCharRead;
unsigned char *m_TexBytes;
int m_TexWidth; // power of 2
int m_TexHeight; // power of 2
float m_CharU0[256];
float m_CharV0[256];
float m_CharU1[256];
float m_CharV1[256];
int m_CharWidth[256];
int m_CharHeight;
int m_NbCharRead;
CTexFont();
~CTexFont();
CTexFont();
~CTexFont();
};
CTexFont *TwGenerateFont(const unsigned char *_Bitmap, int _BmWidth, int _BmHeight);
extern CTexFont *g_DefaultSmallFont;
extern CTexFont *g_DefaultNormalFont;
extern CTexFont *g_DefaultNormalFontAA;
extern CTexFont *g_DefaultNormalFontAA;
extern CTexFont *g_DefaultLargeFont;
extern CTexFont *g_DefaultFixed1Font;
void TwGenerateDefaultFonts();
void TwDeleteDefaultFonts();
#endif // !defined ANT_TW_FONTS_INCLUDED