update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -13,9 +13,11 @@ struct SimpleCamera : public CommonCameraInterface
void update();
virtual void getCameraProjectionMatrix(float m[16]) const;
virtual void getCameraViewMatrix(float m[16]) const;
virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
virtual void setVRCameraOffsetTransform(const float offset[16]);
virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
virtual bool getVRCamera(float viewMat[16], float projectionMatrix[16]);
virtual void setVRCameraOffsetTransform(const float offset[16]);
virtual void disableVRCamera();
virtual bool isVRCamera() const;
@ -26,25 +28,33 @@ struct SimpleCamera : public CommonCameraInterface
virtual void getCameraTargetPosition(double pos[3]) const;
virtual void getCameraPosition(double pos[3]) const;
virtual void setCameraTargetPosition(float x, float y, float z);
virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
virtual void setCameraTargetPosition(float x,float y,float z);
virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
virtual void setCameraUpVector(float x, float y, float z);
void getCameraUpVector(float up[3]) const;
void getCameraForwardVector(float fwd[3]) const;
virtual void setCameraUpVector(float x,float y, float z);
void getCameraUpVector(float up[3]) const;
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis);
virtual int getCameraUpAxis() const;
virtual void setCameraUpAxis(int axis);
virtual int getCameraUpAxis() const;
virtual void setCameraYaw(float yaw);
virtual float getCameraYaw() const;
virtual void setCameraYaw(float yaw);
virtual float getCameraYaw() const;
virtual void setCameraPitch(float pitch);
virtual float getCameraPitch() const;
virtual void setCameraPitch(float pitch);
virtual float getCameraPitch() const;
virtual void setAspectRatio(float ratio);
virtual float getAspectRatio() const;
virtual void setAspectRatio(float ratio);
virtual float getAspectRatio() const;
virtual float getCameraFrustumFar() const;
virtual float getCameraFrustumNear() const;
virtual void setCameraFrustumFar(float far);
virtual void setCameraFrustumNear(float near);
};
#endif //SIMPLE_CAMERA_H
#endif //SIMPLE_CAMERA_H