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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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c7be48130a
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5986 changed files with 1811270 additions and 453803 deletions
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@ -13,9 +13,11 @@ struct SimpleCamera : public CommonCameraInterface
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void update();
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virtual void getCameraProjectionMatrix(float m[16]) const;
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virtual void getCameraViewMatrix(float m[16]) const;
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virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
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virtual void setVRCameraOffsetTransform(const float offset[16]);
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virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
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virtual bool getVRCamera(float viewMat[16], float projectionMatrix[16]);
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virtual void setVRCameraOffsetTransform(const float offset[16]);
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virtual void disableVRCamera();
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virtual bool isVRCamera() const;
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@ -26,25 +28,33 @@ struct SimpleCamera : public CommonCameraInterface
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virtual void getCameraTargetPosition(double pos[3]) const;
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virtual void getCameraPosition(double pos[3]) const;
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virtual void setCameraTargetPosition(float x, float y, float z);
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virtual void setCameraDistance(float dist);
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virtual float getCameraDistance() const;
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virtual void setCameraTargetPosition(float x,float y,float z);
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virtual void setCameraDistance(float dist);
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virtual float getCameraDistance() const;
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virtual void setCameraUpVector(float x, float y, float z);
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void getCameraUpVector(float up[3]) const;
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void getCameraForwardVector(float fwd[3]) const;
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virtual void setCameraUpVector(float x,float y, float z);
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void getCameraUpVector(float up[3]) const;
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///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
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virtual void setCameraUpAxis(int axis);
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virtual int getCameraUpAxis() const;
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virtual void setCameraUpAxis(int axis);
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virtual int getCameraUpAxis() const;
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virtual void setCameraYaw(float yaw);
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virtual float getCameraYaw() const;
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virtual void setCameraYaw(float yaw);
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virtual float getCameraYaw() const;
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virtual void setCameraPitch(float pitch);
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virtual float getCameraPitch() const;
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virtual void setCameraPitch(float pitch);
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virtual float getCameraPitch() const;
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virtual void setAspectRatio(float ratio);
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virtual float getAspectRatio() const;
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virtual void setAspectRatio(float ratio);
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virtual float getAspectRatio() const;
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virtual float getCameraFrustumFar() const;
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virtual float getCameraFrustumNear() const;
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virtual void setCameraFrustumFar(float far);
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virtual void setCameraFrustumNear(float near);
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};
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#endif //SIMPLE_CAMERA_H
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#endif //SIMPLE_CAMERA_H
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