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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
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static const char* segmentationMaskInstancingFragmentShader= \
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"#version 330\n"
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"precision highp float;\n"
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"in vec4 scale_obuid;\n"
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"out vec4 color;\n"
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"void main(void)\n"
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"{\n"
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" highp int obuid = int(scale_obuid.w);\n"
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" float r = ((obuid>>0 )&0xff)*(1./255.f);\n"
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" float g = ((obuid>>8 )&0xff)*(1./255.f);\n"
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" float b = ((obuid>>16)&0xff)*(1./255.f);\n"
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" float a = ((obuid>>24)&0xff)*(1./255.f);\n"
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" color = vec4(r,g,b,a);\n"
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"}\n"
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;
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