update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -0,0 +1,16 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* segmentationMaskInstancingFragmentShader= \
"#version 330\n"
"precision highp float;\n"
"in vec4 scale_obuid;\n"
"out vec4 color;\n"
"void main(void)\n"
"{\n"
" highp int obuid = int(scale_obuid.w);\n"
" float r = ((obuid>>0 )&0xff)*(1./255.f);\n"
" float g = ((obuid>>8 )&0xff)*(1./255.f);\n"
" float b = ((obuid>>16)&0xff)*(1./255.f);\n"
" float a = ((obuid>>24)&0xff)*(1./255.f);\n"
" color = vec4(r,g,b,a);\n"
"}\n"
;