update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -0,0 +1,16 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* pointsVertexShader= \
"#version 150 \n"
"uniform mat4 ModelViewMatrix;\n"
"uniform mat4 ProjectionMatrix;\n"
"uniform vec4 colour;\n"
"in vec4 position;\n"
"in vec4 colourIn;\n"
"out vec4 colourV;\n"
"void main (void)\n"
"{\n"
" colourV = (colour[3] == -1) ? colourIn : colour;\n"
" gl_Position = ProjectionMatrix * ModelViewMatrix * position;\n"
" \n"
"}\n"
;