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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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#version 150
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uniform mat4 ModelViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec4 colour;
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in vec4 position;
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in vec4 colourIn;
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out vec4 colourV;
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void main (void)
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{
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colourV = (colour[3] == -1) ? colourIn : colour;
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gl_Position = ProjectionMatrix * ModelViewMatrix * position;
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}
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