update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -8,7 +8,7 @@ static const char* createShadowMapInstancingVertexShader= \
"layout (location = 3) in vec2 uvcoords;\n"
"layout (location = 4) in vec3 vertexnormal;\n"
"layout (location = 5) in vec4 instance_color;\n"
"layout (location = 6) in vec3 instance_scale;\n"
"layout (location = 6) in vec4 instance_scale_obUid;\n"
"uniform mat4 depthMVP;\n"
"vec4 quatMul ( in vec4 q1, in vec4 q2 )\n"
"{\n"
@ -41,7 +41,7 @@ static const char* createShadowMapInstancingVertexShader= \
"void main(void)\n"
"{\n"
" vec4 q = instance_quaternion;\n"
" vec4 localcoord = quatRotate3( position.xyz*instance_scale,q);\n"
" vec4 localcoord = quatRotate3( position.xyz*instance_scale_obUid.xyz,q);\n"
" vec4 vertexPos = depthMVP * vec4( (instance_position+localcoord).xyz,1);\n"
" gl_Position = vertexPos;\n"
"}\n"