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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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#ifndef MAC_OPENGL_WINDOW_OBJC_H
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#define MAC_OPENGL_WINDOW_OBJC_H
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struct MacOpenGLWindowInternalData;
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#include "../CommonInterfaces/CommonCallbacks.h"
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struct MacWindowConstructionInfo
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{
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int m_width;
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int m_height;
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int m_fullscreen;
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int m_colorBitsPerPixel;
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void* m_windowHandle;
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const char* m_title;
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int m_openglVersion;
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int m_allowRetina;
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};
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enum
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{
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MY_MAC_ALTKEY = 1,
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MY_MAC_SHIFTKEY = 2,
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MY_MAC_CONTROL_KEY = 4
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};
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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struct MacOpenGLWindowInternalData* Mac_createData();
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void Mac_destroyData(struct MacOpenGLWindowInternalData* data);
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int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData, struct MacWindowConstructionInfo* ci);
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void Mac_setWindowTitle(struct MacOpenGLWindowInternalData* data, const char* windowTitle);
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int Mac_updateWindow(struct MacOpenGLWindowInternalData* m_internalData);
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void Mac_swapBuffer(struct MacOpenGLWindowInternalData* m_internalData);
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int Mac_requestedExit(struct MacOpenGLWindowInternalData* m_internalData);
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void Mac_setRequestExit(struct MacOpenGLWindowInternalData* m_internalData);
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float Mac_getRetinaScale(struct MacOpenGLWindowInternalData* m_internalData);
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void Mac_setAllowRetina(struct MacOpenGLWindowInternalData* m_internalData, int allow);
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int Mac_getWidth(struct MacOpenGLWindowInternalData* m_internalData);
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int Mac_getHeight(struct MacOpenGLWindowInternalData* m_internalData);
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int Mac_fileOpenDialog(char* filename, int maxNameLength);
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void Mac_setKeyboardCallback(struct MacOpenGLWindowInternalData* m_internalData, b3KeyboardCallback keyboardCallback);
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b3KeyboardCallback Mac_getKeyboardCallback(struct MacOpenGLWindowInternalData* m_internalData);
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int Mac_isModifierKeyPressed(struct MacOpenGLWindowInternalData* m_internalData, int key);
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void Mac_setMouseButtonCallback(struct MacOpenGLWindowInternalData* m_internalData, b3MouseButtonCallback mouseCallback);
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b3MouseButtonCallback Mac_getMouseButtonCallback(struct MacOpenGLWindowInternalData* m_internalData);
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void Mac_getMouseCoordinates(struct MacOpenGLWindowInternalData* m_internalData, int* xPtr, int* yPtr);
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void Mac_setMouseMoveCallback(struct MacOpenGLWindowInternalData* m_internalData, b3MouseMoveCallback mouseCallback);
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b3MouseMoveCallback Mac_getMouseMoveCallback(struct MacOpenGLWindowInternalData* m_internalData);
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void Mac_setWheelCallback(struct MacOpenGLWindowInternalData* m_internalData, b3WheelCallback wheelCallback);
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b3WheelCallback Mac_getWheelCallback(struct MacOpenGLWindowInternalData* m_internalData);
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void Mac_setResizeCallback(struct MacOpenGLWindowInternalData* m_internalData, b3ResizeCallback resizeCallback);
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b3ResizeCallback Mac_getResizeCallback(struct MacOpenGLWindowInternalData* m_internalData);
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//void Mac_setRenderCallback(struct MacOpenGLWindowInternalData* m_internalData, b3RenderCallback renderCallback);
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#ifdef __cplusplus
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}
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#endif
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#endif //MAC_OPENGL_WINDOW_OBJC_H
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