update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -4,15 +4,14 @@
#include "OpenGLInclude.h"
#ifdef __cplusplus
extern "C" {
#endif//__cplusplus
extern "C"
{
#endif //__cplusplus
GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);
GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);
#ifdef __cplusplus
}
#endif//__cplusplus
#endif//_LOAD_SHADER_H
#endif //__cplusplus
#endif //_LOAD_SHADER_H