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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -4,15 +4,14 @@
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#include "OpenGLInclude.h"
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#ifdef __cplusplus
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extern "C" {
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#endif//__cplusplus
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extern "C"
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{
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#endif //__cplusplus
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GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);
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GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);
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#ifdef __cplusplus
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}
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#endif//__cplusplus
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#endif//_LOAD_SHADER_H
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#endif //__cplusplus
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#endif //_LOAD_SHADER_H
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