update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -6,18 +6,16 @@
struct GLInstanceRendererInternalData
{
b3AlignedObjectArray<GLfloat> m_instance_positions_ptr;
b3AlignedObjectArray<GLfloat> m_instance_quaternion_ptr;
b3AlignedObjectArray<GLfloat> m_instance_colors_ptr;
b3AlignedObjectArray<GLfloat> m_instance_scale_ptr;
int m_vboSize;
GLuint m_vbo;
int m_totalNumInstances;
int m_maxNumObjectCapacity;
int m_maxShapeCapacityInBytes;
int m_vboSize;
GLuint m_vbo;
int m_totalNumInstances;
int m_maxNumObjectCapacity;
int m_maxShapeCapacityInBytes;
};
#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H
#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H