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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -6,18 +6,16 @@
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struct GLInstanceRendererInternalData
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{
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b3AlignedObjectArray<GLfloat> m_instance_positions_ptr;
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b3AlignedObjectArray<GLfloat> m_instance_quaternion_ptr;
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b3AlignedObjectArray<GLfloat> m_instance_colors_ptr;
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b3AlignedObjectArray<GLfloat> m_instance_scale_ptr;
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int m_vboSize;
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GLuint m_vbo;
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int m_totalNumInstances;
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int m_maxNumObjectCapacity;
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int m_maxShapeCapacityInBytes;
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int m_vboSize;
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GLuint m_vbo;
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int m_totalNumInstances;
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int m_maxNumObjectCapacity;
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int m_maxShapeCapacityInBytes;
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};
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#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H
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#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H
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