update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -11,25 +11,23 @@ struct GLInstanceVertex
};
struct GLInstanceGraphicsShape
{
b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
int m_numvertices;
b3AlignedObjectArray<int>* m_indices;
int m_numIndices;
float m_scaling[4];
GLInstanceGraphicsShape()
:m_vertices(0),
m_indices(0)
{
}
virtual ~GLInstanceGraphicsShape()
{
delete m_vertices;
delete m_indices;
}
b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
int m_numvertices;
b3AlignedObjectArray<int>* m_indices;
int m_numIndices;
float m_scaling[4];
GLInstanceGraphicsShape()
: m_vertices(0),
m_indices(0)
{
}
virtual ~GLInstanceGraphicsShape()
{
delete m_vertices;
delete m_indices;
}
};
#endif //GL_INSTANCE_GRAPHICS_SHAPE_H
#endif //GL_INSTANCE_GRAPHICS_SHAPE_H