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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -11,25 +11,23 @@ struct GLInstanceVertex
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};
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struct GLInstanceGraphicsShape
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{
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b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
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int m_numvertices;
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b3AlignedObjectArray<int>* m_indices;
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int m_numIndices;
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float m_scaling[4];
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GLInstanceGraphicsShape()
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:m_vertices(0),
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m_indices(0)
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{
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}
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virtual ~GLInstanceGraphicsShape()
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{
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delete m_vertices;
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delete m_indices;
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}
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b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
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int m_numvertices;
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b3AlignedObjectArray<int>* m_indices;
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int m_numIndices;
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float m_scaling[4];
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GLInstanceGraphicsShape()
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: m_vertices(0),
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m_indices(0)
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{
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}
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virtual ~GLInstanceGraphicsShape()
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{
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delete m_vertices;
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delete m_indices;
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}
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};
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#endif //GL_INSTANCE_GRAPHICS_SHAPE_H
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#endif //GL_INSTANCE_GRAPHICS_SHAPE_H
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