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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -6,9 +6,8 @@
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class GpuCompoundScene : public GpuRigidBodyDemo
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{
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public:
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GpuCompoundScene(){}
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virtual ~GpuCompoundScene(){}
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GpuCompoundScene() {}
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virtual ~GpuCompoundScene() {}
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virtual const char* getName()
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{
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return "CompoundOnSphere";
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@ -23,16 +22,13 @@ public:
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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class GpuCompoundPlaneScene : public GpuCompoundScene
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{
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public:
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GpuCompoundPlaneScene(){}
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virtual ~GpuCompoundPlaneScene(){}
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GpuCompoundPlaneScene() {}
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virtual ~GpuCompoundPlaneScene() {}
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virtual const char* getName()
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{
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return "CompoundOnPlane";
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@ -45,6 +41,5 @@ public:
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}
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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#endif //GPU_COMPOUND_SCENE_H
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#endif //GPU_COMPOUND_SCENE_H
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