update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -6,9 +6,8 @@
class GpuCompoundScene : public GpuRigidBodyDemo
{
public:
GpuCompoundScene(){}
virtual ~GpuCompoundScene(){}
GpuCompoundScene() {}
virtual ~GpuCompoundScene() {}
virtual const char* getName()
{
return "CompoundOnSphere";
@ -23,16 +22,13 @@ public:
virtual void setupScene(const ConstructionInfo& ci);
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
class GpuCompoundPlaneScene : public GpuCompoundScene
{
public:
GpuCompoundPlaneScene(){}
virtual ~GpuCompoundPlaneScene(){}
GpuCompoundPlaneScene() {}
virtual ~GpuCompoundPlaneScene() {}
virtual const char* getName()
{
return "CompoundOnPlane";
@ -45,6 +41,5 @@ public:
}
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
#endif //GPU_COMPOUND_SCENE_H
#endif //GPU_COMPOUND_SCENE_H