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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -5,25 +5,25 @@
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class OpenGLExampleBrowser : public ExampleBrowserInterface
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{
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struct OpenGLExampleBrowserInternalData* m_internalData;
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public:
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OpenGLExampleBrowser(class ExampleEntries* examples);
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virtual ~OpenGLExampleBrowser();
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virtual CommonExampleInterface* getCurrentExample();
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virtual bool init(int argc, char* argv[]);
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virtual void update(float deltaTime);
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virtual void updateGraphics();
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virtual bool requestedExit();
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virtual void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
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static void registerFileImporter(const char* extension, CommonExampleInterface::CreateFunc* createFunc);
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static void registerFileImporter(const char* extension, CommonExampleInterface::CreateFunc* createFunc);
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};
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#endif //OPENGL_BROWSER_GUI_H
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#endif //OPENGL_BROWSER_GUI_H
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