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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -6,27 +6,22 @@
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class EmptyExample : public CommonExampleInterface
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{
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public:
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EmptyExample() {}
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virtual ~EmptyExample(){}
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virtual ~EmptyExample() {}
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static CommonExampleInterface* CreateFunc(struct CommonExampleOptions& /* unusedOptions*/)
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{
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return new EmptyExample;
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}
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virtual void initPhysics(){}
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virtual void exitPhysics(){}
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virtual void stepSimulation(float deltaTime){}
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virtual void renderScene(){}
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virtual void physicsDebugDraw(int debugFlags){}
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virtual bool mouseMoveCallback(float x,float y){ return false;}
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virtual bool mouseButtonCallback(int button, int state, float x, float y){return false;}
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virtual bool keyboardCallback(int key, int state){return false;}
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virtual void initPhysics() {}
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virtual void exitPhysics() {}
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virtual void stepSimulation(float deltaTime) {}
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virtual void renderScene() {}
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virtual void physicsDebugDraw(int debugFlags) {}
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virtual bool mouseMoveCallback(float x, float y) { return false; }
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virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; }
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virtual bool keyboardCallback(int key, int state) { return false; }
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};
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#endif //EMPTY_EXAMPLE_H
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#endif //EMPTY_EXAMPLE_H
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