update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -6,27 +6,22 @@
class EmptyExample : public CommonExampleInterface
{
public:
EmptyExample() {}
virtual ~EmptyExample(){}
virtual ~EmptyExample() {}
static CommonExampleInterface* CreateFunc(struct CommonExampleOptions& /* unusedOptions*/)
{
return new EmptyExample;
}
virtual void initPhysics(){}
virtual void exitPhysics(){}
virtual void stepSimulation(float deltaTime){}
virtual void renderScene(){}
virtual void physicsDebugDraw(int debugFlags){}
virtual bool mouseMoveCallback(float x,float y){ return false;}
virtual bool mouseButtonCallback(int button, int state, float x, float y){return false;}
virtual bool keyboardCallback(int key, int state){return false;}
virtual void initPhysics() {}
virtual void exitPhysics() {}
virtual void stepSimulation(float deltaTime) {}
virtual void renderScene() {}
virtual void physicsDebugDraw(int debugFlags) {}
virtual bool mouseMoveCallback(float x, float y) { return false; }
virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; }
virtual bool keyboardCallback(int key, int state) { return false; }
};
#endif //EMPTY_EXAMPLE_H
#endif //EMPTY_EXAMPLE_H