update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

File diff suppressed because it is too large Load diff

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@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@ -15,8 +15,6 @@ subject to the following restrictions:
#ifndef ALL_CONSTRAINT_DEMO_H
#define ALL_CONSTRAINT_DEMO_H
class CommonExampleInterface* AllConstraintCreateFunc(struct CommonExampleOptions& options);
#endif //ALL_CONSTRAINT_DEMO_H
class CommonExampleInterface* AllConstraintCreateFunc(struct CommonExampleOptions& options);
#endif //ALL_CONSTRAINT_DEMO_H

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@ -1,11 +1,8 @@
#include "ConstraintPhysicsSetup.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
struct ConstraintPhysicsSetup : public CommonRigidBodyBase
{
ConstraintPhysicsSetup(struct GUIHelperInterface* helper);
@ -14,21 +11,18 @@ struct ConstraintPhysicsSetup : public CommonRigidBodyBase
virtual void stepSimulation(float deltaTime);
virtual void resetCamera()
{
float dist = 7;
float pitch = 721;
float yaw = 44;
float targetPos[3]={8,1,-11};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
float pitch = -44;
float yaw = 721;
float targetPos[3] = {8, 1, -11};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
};
ConstraintPhysicsSetup::ConstraintPhysicsSetup(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper)
: CommonRigidBodyBase(helper)
{
}
ConstraintPhysicsSetup::~ConstraintPhysicsSetup()
@ -36,63 +30,56 @@ ConstraintPhysicsSetup::~ConstraintPhysicsSetup()
}
static btScalar val;
static btScalar targetVel=0;
static btScalar maxImpulse=10000;
static btHingeAccumulatedAngleConstraint* spDoorHinge=0;
static btScalar actualHingeVelocity=0.f;
static btScalar targetVel = 0;
static btScalar maxImpulse = 10000;
static btHingeAccumulatedAngleConstraint* spDoorHinge = 0;
static btScalar actualHingeVelocity = 0.f;
static btVector3 btAxisA(0,1,0);
static btVector3 btAxisA(0, 1, 0);
void ConstraintPhysicsSetup::stepSimulation(float deltaTime)
{
val=spDoorHinge->getAccumulatedHingeAngle()*SIMD_DEGS_PER_RAD;
if (m_dynamicsWorld)
val = spDoorHinge->getAccumulatedHingeAngle() * SIMD_DEGS_PER_RAD;
if (m_dynamicsWorld)
{
spDoorHinge->enableAngularMotor(true,targetVel,maxImpulse);
spDoorHinge->enableAngularMotor(true, targetVel, maxImpulse);
m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.);
m_dynamicsWorld->stepSimulation(deltaTime, 10, 1. / 240.);
btHingeConstraint* hinge = spDoorHinge;
btHingeConstraint* hinge = spDoorHinge;
if (hinge)
{
const btRigidBody& bodyA = hinge->getRigidBodyA();
const btRigidBody& bodyB = hinge->getRigidBodyB();
if (hinge)
{
btTransform trA = bodyA.getWorldTransform();
btVector3 angVelA = bodyA.getAngularVelocity();
btVector3 angVelB = bodyB.getAngularVelocity();
const btRigidBody& bodyA = hinge->getRigidBodyA();
const btRigidBody& bodyB = hinge->getRigidBodyB();
btTransform trA = bodyA.getWorldTransform();
btVector3 angVelA = bodyA.getAngularVelocity();
btVector3 angVelB = bodyB.getAngularVelocity();
{
btVector3 ax1 = trA.getBasis()*hinge->getFrameOffsetA().getBasis().getColumn(2);
btScalar vel = angVelA.dot(ax1);
vel -= angVelB.dot(ax1);
printf("hinge velocity (q) = %f\n", vel);
actualHingeVelocity=vel;
}
btVector3 ortho0,ortho1;
btPlaneSpace1(btAxisA,ortho0,ortho1);
{
btScalar vel2 = angVelA.dot(ortho0);
vel2 -= angVelB.dot(ortho0);
printf("hinge orthogonal1 velocity (q) = %f\n", vel2);
}
{
btScalar vel0 = angVelA.dot(ortho1);
vel0 -= angVelB.dot(ortho1);
printf("hinge orthogonal0 velocity (q) = %f\n", vel0);
}
}
{
btVector3 ax1 = trA.getBasis() * hinge->getFrameOffsetA().getBasis().getColumn(2);
btScalar vel = angVelA.dot(ax1);
vel -= angVelB.dot(ax1);
printf("hinge velocity (q) = %f\n", vel);
actualHingeVelocity = vel;
}
btVector3 ortho0, ortho1;
btPlaneSpace1(btAxisA, ortho0, ortho1);
{
btScalar vel2 = angVelA.dot(ortho0);
vel2 -= angVelB.dot(ortho0);
printf("hinge orthogonal1 velocity (q) = %f\n", vel2);
}
{
btScalar vel0 = angVelA.dot(ortho1);
vel0 -= angVelB.dot(ortho1);
printf("hinge orthogonal0 velocity (q) = %f\n", vel0);
}
}
}
}
void ConstraintPhysicsSetup::initPhysics()
{
m_guiHelper->setUpAxis(1);
@ -100,62 +87,59 @@ void ConstraintPhysicsSetup::initPhysics()
createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
int mode = btIDebugDraw::DBG_DrawWireframe
+btIDebugDraw::DBG_DrawConstraints
+btIDebugDraw::DBG_DrawConstraintLimits;
int mode = btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawConstraints + btIDebugDraw::DBG_DrawConstraintLimits;
m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
{
SliderParams slider("target vel", &targetVel);
slider.m_minVal = -4;
slider.m_maxVal = 4;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
{
SliderParams slider("target vel",&targetVel);
slider.m_minVal=-4;
slider.m_maxVal=4;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
{
SliderParams slider("max impulse", &maxImpulse);
slider.m_minVal = 0;
slider.m_maxVal = 1000;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
{
SliderParams slider("max impulse",&maxImpulse);
slider.m_minVal=0;
slider.m_maxVal=1000;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
{
SliderParams slider("actual vel", &actualHingeVelocity);
slider.m_minVal = -4;
slider.m_maxVal = 4;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
{
SliderParams slider("actual vel",&actualHingeVelocity);
slider.m_minVal=-4;
slider.m_maxVal=4;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
val = 1.f;
{
SliderParams slider("angle", &val);
slider.m_minVal = -720;
slider.m_maxVal = 720;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
val=1.f;
{
SliderParams slider("angle",&val);
slider.m_minVal=-720;
slider.m_maxVal=720;
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
}
{ // create a door using hinge constraint attached to the world
{ // create a door using hinge constraint attached to the world
btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
m_collisionShapes.push_back(pDoorShape);
btTransform doorTrans;
doorTrans.setIdentity();
doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f));
btRigidBody* pDoorBody = createRigidBody( 1.0, doorTrans, pDoorShape);
btRigidBody* pDoorBody = createRigidBody(1.0, doorTrans, pDoorShape);
pDoorBody->setActivationState(DISABLE_DEACTIVATION);
const btVector3 btPivotA(10.f + 2.1f, -2.0f, 0.0f ); // right next to the door slightly outside
const btVector3 btPivotA(10.f + 2.1f, -2.0f, 0.0f); // right next to the door slightly outside
spDoorHinge = new btHingeAccumulatedAngleConstraint( *pDoorBody, btPivotA, btAxisA );
spDoorHinge = new btHingeAccumulatedAngleConstraint(*pDoorBody, btPivotA, btAxisA);
m_dynamicsWorld->addConstraint(spDoorHinge);
m_dynamicsWorld->addConstraint(spDoorHinge);
spDoorHinge->setDbgDrawSize(btScalar(5.f));
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
class CommonExampleInterface* ConstraintCreateFunc(CommonExampleOptions& options)
class CommonExampleInterface* ConstraintCreateFunc(CommonExampleOptions& options)
{
return new ConstraintPhysicsSetup(options.m_guiHelper);
}

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@ -1,6 +1,6 @@
#ifndef CONSTAINT_PHYSICS_SETUP_H
#define CONSTAINT_PHYSICS_SETUP_H
class CommonExampleInterface* ConstraintCreateFunc(struct CommonExampleOptions& options);
class CommonExampleInterface* ConstraintCreateFunc(struct CommonExampleOptions& options);
#endif //CONSTAINT_PHYSICS_SETUP_H
#endif //CONSTAINT_PHYSICS_SETUP_H

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@ -9,37 +9,32 @@
#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
#define M_PI 3.14159265358979323846
#endif
#ifndef M_PI_2
#define M_PI_2 1.57079632679489661923
#define M_PI_2 1.57079632679489661923
#endif
#ifndef M_PI_4
#define M_PI_4 0.785398163397448309616
#define M_PI_4 0.785398163397448309616
#endif
extern float g_additionalBodyMass;
//comment this out to compare with original spring constraint
#define USE_6DOF2
#ifdef USE_6DOF2
#define CONSTRAINT_TYPE btGeneric6DofSpring2Constraint
#define EXTRAPARAMS
#define CONSTRAINT_TYPE btGeneric6DofSpring2Constraint
#define EXTRAPARAMS
#else
#define CONSTRAINT_TYPE btGeneric6DofSpringConstraint
#define EXTRAPARAMS ,true
#define CONSTRAINT_TYPE btGeneric6DofSpringConstraint
#define EXTRAPARAMS , true
#endif
#include "../CommonInterfaces/CommonRigidBodyBase.h"
struct Dof6Spring2Setup : public CommonRigidBodyBase
{
struct Dof6Spring2SetupInternalData* m_data;
@ -55,42 +50,39 @@ struct Dof6Spring2Setup : public CommonRigidBodyBase
virtual void resetCamera()
{
float dist = 5;
float pitch = 722;
float yaw = 35;
float targetPos[3]={4,2,-11};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
float pitch = -35;
float yaw = 722;
float targetPos[3] = {4, 2, -11};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
};
struct Dof6Spring2SetupInternalData
{
btRigidBody* m_TranslateSpringBody;
btRigidBody* m_TranslateSpringBody2;
btRigidBody* m_RotateSpringBody;
btRigidBody* m_RotateSpringBody2;
btRigidBody* m_BouncingTranslateBody;
btRigidBody* m_MotorBody;
btRigidBody* m_ServoMotorBody;
btRigidBody* m_ChainLeftBody;
btRigidBody* m_ChainRightBody;
CONSTRAINT_TYPE* m_ServoMotorConstraint;
CONSTRAINT_TYPE* m_ChainLeftConstraint;
CONSTRAINT_TYPE* m_ChainRightConstraint;
btRigidBody* m_TranslateSpringBody;
btRigidBody* m_TranslateSpringBody2;
btRigidBody* m_RotateSpringBody;
btRigidBody* m_RotateSpringBody2;
btRigidBody* m_BouncingTranslateBody;
btRigidBody* m_MotorBody;
btRigidBody* m_ServoMotorBody;
btRigidBody* m_ChainLeftBody;
btRigidBody* m_ChainRightBody;
CONSTRAINT_TYPE* m_ServoMotorConstraint;
CONSTRAINT_TYPE* m_ChainLeftConstraint;
CONSTRAINT_TYPE* m_ChainRightConstraint;
float mDt;
unsigned int frameID;
Dof6Spring2SetupInternalData()
: mDt(1./60.),frameID(0)
: mDt(1. / 60.), frameID(0)
{
}
};
Dof6Spring2Setup::Dof6Spring2Setup(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper)
: CommonRigidBodyBase(helper)
{
m_data = new Dof6Spring2SetupInternalData;
}
@ -102,394 +94,397 @@ Dof6Spring2Setup::~Dof6Spring2Setup()
void Dof6Spring2Setup::initPhysics()
{
// Setup the basic world
m_guiHelper->setUpAxis(1);
m_collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
btVector3 worldAabbMin(-10000,-10000,-10000);
btVector3 worldAabbMax(10000,10000,10000);
m_broadphase = new btAxisSweep3 (worldAabbMin, worldAabbMax);
m_collisionConfiguration = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
btVector3 worldAabbMin(-10000, -10000, -10000);
btVector3 worldAabbMax(10000, 10000, 10000);
m_broadphase = new btAxisSweep3(worldAabbMin, worldAabbMax);
/////// uncomment the corresponding line to test a solver.
//m_solver = new btSequentialImpulseConstraintSolver;
m_solver = new btNNCGConstraintSolver;
//m_solver = new btMLCPSolver(new btSolveProjectedGaussSeidel());
//m_solver = new btMLCPSolver(new btDantzigSolver());
//m_solver = new btMLCPSolver(new btLemkeSolver());
/////// uncomment the corresponding line to test a solver.
//m_solver = new btSequentialImpulseConstraintSolver;
m_solver = new btNNCGConstraintSolver;
//m_solver = new btMLCPSolver(new btSolveProjectedGaussSeidel());
//m_solver = new btMLCPSolver(new btDantzigSolver());
//m_solver = new btMLCPSolver(new btLemkeSolver());
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
m_dynamicsWorld->getDispatchInfo().m_useContinuous = true;
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
m_dynamicsWorld->getDispatchInfo().m_useContinuous = true;
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->setGravity(btVector3(0,0,0));
// Setup a big ground box
{
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(5.),btScalar(200.)));
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-10,0));
m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
// Setup a big ground box
{
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.), btScalar(5.), btScalar(200.)));
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0, -10, 0));
#define CREATE_GROUND_COLLISION_OBJECT 1
#ifdef CREATE_GROUND_COLLISION_OBJECT
btCollisionObject* fixedGround = new btCollisionObject();
fixedGround->setCollisionShape(groundShape);
fixedGround->setWorldTransform(groundTransform);
m_dynamicsWorld->addCollisionObject(fixedGround);
btCollisionObject* fixedGround = new btCollisionObject();
fixedGround->setCollisionShape(groundShape);
fixedGround->setWorldTransform(groundTransform);
m_dynamicsWorld->addCollisionObject(fixedGround);
#else
localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
#endif //CREATE_GROUND_COLLISION_OBJECT
}
localCreateRigidBody(btScalar(0.), groundTransform, groundShape);
#endif //CREATE_GROUND_COLLISION_OBJECT
}
m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
btCollisionShape* shape;
btVector3 localInertia(0,0,0);
btDefaultMotionState* motionState;
btTransform bodyTransform;
btScalar mass;
btTransform localA;
btTransform localB;
CONSTRAINT_TYPE* constraint;
btCollisionShape* shape;
btVector3 localInertia(0, 0, 0);
btDefaultMotionState* motionState;
btTransform bodyTransform;
btScalar mass;
btTransform localA;
btTransform localB;
CONSTRAINT_TYPE* constraint;
//static body centered in the origo
mass = 0.0;
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
localInertia = btVector3(0,0,0);
//static body centered in the origo
mass = 0.0;
shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
localInertia = btVector3(0, 0, 0);
bodyTransform.setIdentity();
motionState = new btDefaultMotionState(bodyTransform);
btRigidBody* staticBody = new btRigidBody(mass, motionState, shape, localInertia);
/////////// box with undamped translate spring attached to static body
/////////// the box should oscillate left-to-right forever
{
mass = 1.0;
shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
shape->calculateLocalInertia(mass, localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(-2, 0, -5));
motionState = new btDefaultMotionState(bodyTransform);
btRigidBody* staticBody = new btRigidBody(mass,motionState,shape,localInertia);
/////////// box with undamped translate spring attached to static body
/////////// the box should oscillate left-to-right forever
{
mass = 1.0;
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
shape->calculateLocalInertia(mass,localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(-2,0,-5));
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_TranslateSpringBody = new btRigidBody(mass,motionState,shape,localInertia);
m_data->m_TranslateSpringBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_TranslateSpringBody);
localA.setIdentity();localA.getOrigin() = btVector3(0,0,-5);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_TranslateSpringBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 1,-1);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
constraint->enableSpring(0, true);
constraint->setStiffness(0, 100);
#ifdef USE_6DOF2
constraint->setDamping(0, 0);
#else
constraint->setDamping(0, 1);
#endif
constraint->setEquilibriumPoint(0, 0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////////// box with rotate spring, attached to static body
/////////// box should swing (rotate) left-to-right forever
{
mass = 1.0;
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
shape->calculateLocalInertia(mass,localInertia);
bodyTransform.setIdentity();
bodyTransform.getBasis().setEulerZYX(0,0,M_PI_2);
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_RotateSpringBody = new btRigidBody(mass,motionState,shape,localInertia);
m_data->m_RotateSpringBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_RotateSpringBody);
localA.setIdentity();localA.getOrigin() = btVector3(0,0,0);
localB.setIdentity();localB.setOrigin(btVector3(0,0.5,0));
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_RotateSpringBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 0, 0);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 1, -1);
constraint->enableSpring(5, true);
constraint->setStiffness(5, 100);
#ifdef USE_6DOF2
constraint->setDamping(5, 0);
#else
constraint->setDamping(5, 1);
#endif
constraint->setEquilibriumPoint(0, 0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////////// box with bouncing constraint, translation is bounced at the positive x limit, but not at the negative limit
/////////// bouncing can not be set independently at low and high limits, so two constraints will be created: one that defines the low (non bouncing) limit, and one that defines the high (bouncing) limit
/////////// the box should move to the left (as an impulse will be applied to it periodically) until it reaches its limit, then bounce back
{
mass = 1.0;
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
shape->calculateLocalInertia(mass,localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(0,0,-3));
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_BouncingTranslateBody = new btRigidBody(mass,motionState,shape,localInertia);
m_data->m_BouncingTranslateBody->setActivationState(DISABLE_DEACTIVATION);
m_data->m_BouncingTranslateBody->setDeactivationTime(btScalar(20000000));
m_dynamicsWorld->addRigidBody(m_data->m_BouncingTranslateBody);
localA.setIdentity();localA.getOrigin() = btVector3(0,0,0);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, -2, SIMD_INFINITY);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, -3, -3);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
#ifdef USE_6DOF2
constraint->setBounce(0,0);
#else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
constraint->getTranslationalLimitMotor()->m_restitution = 0.0;
#endif
constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.995,0);
constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, -SIMD_INFINITY, 2);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, -3, -3);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
#ifdef USE_6DOF2
constraint->setBounce(0,1);
#else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
constraint->getTranslationalLimitMotor()->m_restitution = 1.0;
#endif
constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.995,0);
constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////////// box with rotational motor, attached to static body
/////////// the box should rotate around the y axis
{
mass = 1.0;
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
shape->calculateLocalInertia(mass,localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(4,0,0));
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_MotorBody = new btRigidBody(mass,motionState,shape,localInertia);
m_data->m_MotorBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_MotorBody);
localA.setIdentity();localA.getOrigin() = btVector3(4,0,0);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_MotorBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 0, 0);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 1,-1);
#ifdef USE_6DOF2
constraint->enableMotor(5,true);
constraint->setTargetVelocity(5,3.f);
constraint->setMaxMotorForce(5,10.f);
#else
constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 10;
#endif
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////////// box with rotational servo motor, attached to static body
/////////// the box should rotate around the y axis until it reaches its target
/////////// the target will be negated periodically
{
mass = 1.0;
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
shape->calculateLocalInertia(mass,localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(7,0,0));
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_ServoMotorBody = new btRigidBody(mass,motionState,shape,localInertia);
m_data->m_ServoMotorBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_ServoMotorBody);
localA.setIdentity();localA.getOrigin() = btVector3(7,0,0);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ServoMotorBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 0, 0);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 1,-1);
#ifdef USE_6DOF2
constraint->enableMotor(5,true);
constraint->setTargetVelocity(5,3.f);
constraint->setMaxMotorForce(5,10.f);
constraint->setServo(5,true);
constraint->setServoTarget(5, M_PI_2);
#else
constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 10;
//servo motor is not implemented in 6dofspring constraint
#endif
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
m_data->m_ServoMotorConstraint = constraint;
}
////////// chain of boxes linked together with fully limited rotational and translational constraints
////////// the chain will be pulled to the left and to the right periodically. They should strictly stick together.
{
btScalar limitConstraintStrength = 0.6;
int bodycount = 10;
btRigidBody* prevBody = 0;
for(int i = 0; i < bodycount; ++i)
{
mass = 1.0;
shape= new btBoxShape(btVector3(0.5,0.5,0.5));
shape->calculateLocalInertia(mass,localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(- i,0,3));
motionState = new btDefaultMotionState(bodyTransform);
btRigidBody* body = new btRigidBody(mass,motionState,shape,localInertia);
body->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(body);
if(prevBody != 0)
{
localB.setIdentity();
localB.setOrigin(btVector3(0.5,0,0));
btTransform localA;
localA.setIdentity();
localA.setOrigin(btVector3(-0.5,0,0));
CONSTRAINT_TYPE* constraint = new CONSTRAINT_TYPE(*prevBody, *body, localA, localB EXTRAPARAMS);
constraint->setLimit(0, -0.01, 0.01);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
for(int a = 0; a < 6; ++a)
{
constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.9,a);
constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
}
constraint->setDbgDrawSize(btScalar(1.f));
m_dynamicsWorld->addConstraint(constraint, true);
if(i < bodycount - 1)
{
localA.setIdentity();localA.getOrigin() = btVector3(0,0,3);
localB.setIdentity();
CONSTRAINT_TYPE* constraintZY = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
constraintZY->setLimit(0, 1, -1);
constraintZY->setDbgDrawSize(btScalar(1.f));
m_dynamicsWorld->addConstraint(constraintZY, true);
}
}
else
{
localA.setIdentity();localA.getOrigin() = btVector3(bodycount,0,3);
localB.setIdentity();
localB.setOrigin(btVector3(0,0,0));
m_data->m_ChainLeftBody = body;
m_data->m_ChainLeftConstraint = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
m_data->m_ChainLeftConstraint->setLimit(3,0,0);
m_data->m_ChainLeftConstraint->setLimit(4,0,0);
m_data->m_ChainLeftConstraint->setLimit(5,0,0);
for(int a = 0; a < 6; ++a)
{
m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_ERP,limitConstraintStrength,a);
m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
}
m_data->m_ChainLeftConstraint->setDbgDrawSize(btScalar(1.f));
m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
}
prevBody = body;
}
m_data->m_ChainRightBody = prevBody;
localA.setIdentity();localA.getOrigin() = btVector3(-bodycount,0,3);
localB.setIdentity();
localB.setOrigin(btVector3(0,0,0));
m_data->m_ChainRightConstraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ChainRightBody, localA, localB EXTRAPARAMS);
m_data->m_ChainRightConstraint->setLimit(3,0,0);
m_data->m_ChainRightConstraint->setLimit(4,0,0);
m_data->m_ChainRightConstraint->setLimit(5,0,0);
for(int a = 0; a < 6; ++a)
{
m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_ERP,limitConstraintStrength,a);
m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
}
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
void Dof6Spring2Setup::animate()
{
/////// servo motor: flip its target periodically
m_data->m_TranslateSpringBody = new btRigidBody(mass, motionState, shape, localInertia);
m_data->m_TranslateSpringBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_TranslateSpringBody);
localA.setIdentity();
localA.getOrigin() = btVector3(0, 0, -5);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_TranslateSpringBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 1, -1);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
constraint->enableSpring(0, true);
constraint->setStiffness(0, 100);
#ifdef USE_6DOF2
static float servoNextFrame = -1;
btScalar pos = m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_currentPosition;
btScalar target = m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_servoTarget;
if(servoNextFrame < 0)
{
m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_servoTarget *= -1;
servoNextFrame = 3.0;
}
servoNextFrame -= m_data->mDt;
constraint->setDamping(0, 0);
#else
constraint->setDamping(0, 1);
#endif
constraint->setEquilibriumPoint(0, 0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////// constraint chain: pull the chain left and right periodically
static float chainNextFrame = -1;
static bool left = true;
if(chainNextFrame < 0)
/////////// box with rotate spring, attached to static body
/////////// box should swing (rotate) left-to-right forever
{
mass = 1.0;
shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
shape->calculateLocalInertia(mass, localInertia);
bodyTransform.setIdentity();
bodyTransform.getBasis().setEulerZYX(0, 0, M_PI_2);
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_RotateSpringBody = new btRigidBody(mass, motionState, shape, localInertia);
m_data->m_RotateSpringBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_RotateSpringBody);
localA.setIdentity();
localA.getOrigin() = btVector3(0, 0, 0);
localB.setIdentity();
localB.setOrigin(btVector3(0, 0.5, 0));
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_RotateSpringBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 0, 0);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 1, -1);
constraint->enableSpring(5, true);
constraint->setStiffness(5, 100);
#ifdef USE_6DOF2
constraint->setDamping(5, 0);
#else
constraint->setDamping(5, 1);
#endif
constraint->setEquilibriumPoint(0, 0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////////// box with bouncing constraint, translation is bounced at the positive x limit, but not at the negative limit
/////////// bouncing can not be set independently at low and high limits, so two constraints will be created: one that defines the low (non bouncing) limit, and one that defines the high (bouncing) limit
/////////// the box should move to the left (as an impulse will be applied to it periodically) until it reaches its limit, then bounce back
{
mass = 1.0;
shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
shape->calculateLocalInertia(mass, localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(0, 0, -3));
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_BouncingTranslateBody = new btRigidBody(mass, motionState, shape, localInertia);
m_data->m_BouncingTranslateBody->setActivationState(DISABLE_DEACTIVATION);
m_data->m_BouncingTranslateBody->setDeactivationTime(btScalar(20000000));
m_dynamicsWorld->addRigidBody(m_data->m_BouncingTranslateBody);
localA.setIdentity();
localA.getOrigin() = btVector3(0, 0, 0);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, -2, SIMD_INFINITY);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, -3, -3);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
#ifdef USE_6DOF2
constraint->setBounce(0, 0);
#else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
constraint->getTranslationalLimitMotor()->m_restitution = 0.0;
#endif
constraint->setParam(BT_CONSTRAINT_STOP_ERP, 0.995, 0);
constraint->setParam(BT_CONSTRAINT_STOP_CFM, 0.0, 0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, -SIMD_INFINITY, 2);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, -3, -3);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
#ifdef USE_6DOF2
constraint->setBounce(0, 1);
#else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
constraint->getTranslationalLimitMotor()->m_restitution = 1.0;
#endif
constraint->setParam(BT_CONSTRAINT_STOP_ERP, 0.995, 0);
constraint->setParam(BT_CONSTRAINT_STOP_CFM, 0.0, 0);
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////////// box with rotational motor, attached to static body
/////////// the box should rotate around the y axis
{
mass = 1.0;
shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
shape->calculateLocalInertia(mass, localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(4, 0, 0));
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_MotorBody = new btRigidBody(mass, motionState, shape, localInertia);
m_data->m_MotorBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_MotorBody);
localA.setIdentity();
localA.getOrigin() = btVector3(4, 0, 0);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_MotorBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 0, 0);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 1, -1);
#ifdef USE_6DOF2
constraint->enableMotor(5, true);
constraint->setTargetVelocity(5, 3.f);
constraint->setMaxMotorForce(5, 600.f);
#else
constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 600.f;
#endif
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
}
/////////// box with rotational servo motor, attached to static body
/////////// the box should rotate around the y axis until it reaches its target
/////////// the target will be negated periodically
{
mass = 1.0;
shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
shape->calculateLocalInertia(mass, localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(7, 0, 0));
motionState = new btDefaultMotionState(bodyTransform);
m_data->m_ServoMotorBody = new btRigidBody(mass, motionState, shape, localInertia);
m_data->m_ServoMotorBody->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(m_data->m_ServoMotorBody);
localA.setIdentity();
localA.getOrigin() = btVector3(7, 0, 0);
localB.setIdentity();
constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ServoMotorBody, localA, localB EXTRAPARAMS);
constraint->setLimit(0, 0, 0);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 1, -1);
#ifdef USE_6DOF2
constraint->enableMotor(5, true);
constraint->setTargetVelocity(5, 3.f);
constraint->setMaxMotorForce(5, 600.f);
constraint->setServo(5, true);
constraint->setServoTarget(5, M_PI_2);
#else
constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 600.f;
//servo motor is not implemented in 6dofspring constraint
#endif
constraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(constraint, true);
m_data->m_ServoMotorConstraint = constraint;
}
////////// chain of boxes linked together with fully limited rotational and translational constraints
////////// the chain will be pulled to the left and to the right periodically. They should strictly stick together.
{
btScalar limitConstraintStrength = 0.6;
int bodycount = 10;
btRigidBody* prevBody = 0;
for (int i = 0; i < bodycount; ++i)
{
if(!left)
mass = 1.0;
shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
shape->calculateLocalInertia(mass, localInertia);
bodyTransform.setIdentity();
bodyTransform.setOrigin(btVector3(-i, 0, 3));
motionState = new btDefaultMotionState(bodyTransform);
btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia);
body->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(body);
if (prevBody != 0)
{
m_data->m_ChainRightBody->setActivationState(ACTIVE_TAG);
m_dynamicsWorld->removeConstraint(m_data->m_ChainRightConstraint);
m_data->m_ChainLeftConstraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
localB.setIdentity();
localB.setOrigin(btVector3(0.5, 0, 0));
btTransform localA;
localA.setIdentity();
localA.setOrigin(btVector3(-0.5, 0, 0));
CONSTRAINT_TYPE* constraint = new CONSTRAINT_TYPE(*prevBody, *body, localA, localB EXTRAPARAMS);
constraint->setLimit(0, -0.01, 0.01);
constraint->setLimit(1, 0, 0);
constraint->setLimit(2, 0, 0);
constraint->setLimit(3, 0, 0);
constraint->setLimit(4, 0, 0);
constraint->setLimit(5, 0, 0);
for (int a = 0; a < 6; ++a)
{
constraint->setParam(BT_CONSTRAINT_STOP_ERP, 0.9, a);
constraint->setParam(BT_CONSTRAINT_STOP_CFM, 0.0, a);
}
constraint->setDbgDrawSize(btScalar(1.f));
m_dynamicsWorld->addConstraint(constraint, true);
if (i < bodycount - 1)
{
localA.setIdentity();
localA.getOrigin() = btVector3(0, 0, 3);
localB.setIdentity();
CONSTRAINT_TYPE* constraintZY = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
constraintZY->setLimit(0, 1, -1);
constraintZY->setDbgDrawSize(btScalar(1.f));
m_dynamicsWorld->addConstraint(constraintZY, true);
}
}
else
{
m_data->m_ChainLeftBody->setActivationState(ACTIVE_TAG);
m_dynamicsWorld->removeConstraint(m_data->m_ChainLeftConstraint);
m_data->m_ChainRightConstraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(m_data->m_ChainRightConstraint, true);
localA.setIdentity();
localA.getOrigin() = btVector3(bodycount, 0, 3);
localB.setIdentity();
localB.setOrigin(btVector3(0, 0, 0));
m_data->m_ChainLeftBody = body;
m_data->m_ChainLeftConstraint = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
m_data->m_ChainLeftConstraint->setLimit(3, 0, 0);
m_data->m_ChainLeftConstraint->setLimit(4, 0, 0);
m_data->m_ChainLeftConstraint->setLimit(5, 0, 0);
for (int a = 0; a < 6; ++a)
{
m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_ERP, limitConstraintStrength, a);
m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_CFM, 0.0, a);
}
m_data->m_ChainLeftConstraint->setDbgDrawSize(btScalar(1.f));
m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
}
chainNextFrame = 3.0;
left = !left;
prevBody = body;
}
chainNextFrame -= m_data->mDt;
/////// bouncing constraint: push the box periodically
m_data->m_BouncingTranslateBody->setActivationState(ACTIVE_TAG);
static float bounceNextFrame = -1;
if(bounceNextFrame < 0)
m_data->m_ChainRightBody = prevBody;
localA.setIdentity();
localA.getOrigin() = btVector3(-bodycount, 0, 3);
localB.setIdentity();
localB.setOrigin(btVector3(0, 0, 0));
m_data->m_ChainRightConstraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ChainRightBody, localA, localB EXTRAPARAMS);
m_data->m_ChainRightConstraint->setLimit(3, 0, 0);
m_data->m_ChainRightConstraint->setLimit(4, 0, 0);
m_data->m_ChainRightConstraint->setLimit(5, 0, 0);
for (int a = 0; a < 6; ++a)
{
m_data->m_BouncingTranslateBody->applyCentralImpulse(btVector3(10,0,0));
bounceNextFrame = 3.0;
m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_ERP, limitConstraintStrength, a);
m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_CFM, 0.0, a);
}
bounceNextFrame -= m_data->mDt;
m_data->frameID++;
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
void Dof6Spring2Setup::animate()
{
/////// servo motor: flip its target periodically
#ifdef USE_6DOF2
static float servoNextFrame = -1;
if (servoNextFrame < 0)
{
m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_servoTarget *= -1;
servoNextFrame = 3.0;
}
servoNextFrame -= m_data->mDt;
#endif
/////// constraint chain: pull the chain left and right periodically
static float chainNextFrame = -1;
static bool left = true;
if (chainNextFrame < 0)
{
if (!left)
{
m_data->m_ChainRightBody->setActivationState(ACTIVE_TAG);
m_dynamicsWorld->removeConstraint(m_data->m_ChainRightConstraint);
m_data->m_ChainLeftConstraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
}
else
{
m_data->m_ChainLeftBody->setActivationState(ACTIVE_TAG);
m_dynamicsWorld->removeConstraint(m_data->m_ChainLeftConstraint);
m_data->m_ChainRightConstraint->setDbgDrawSize(btScalar(2.f));
m_dynamicsWorld->addConstraint(m_data->m_ChainRightConstraint, true);
}
chainNextFrame = 3.0;
left = !left;
}
chainNextFrame -= m_data->mDt;
/////// bouncing constraint: push the box periodically
m_data->m_BouncingTranslateBody->setActivationState(ACTIVE_TAG);
static float bounceNextFrame = -1;
if (bounceNextFrame < 0)
{
m_data->m_BouncingTranslateBody->applyCentralImpulse(btVector3(10, 0, 0));
bounceNextFrame = 3.0;
}
bounceNextFrame -= m_data->mDt;
m_data->frameID++;
}
void Dof6Spring2Setup::stepSimulation(float deltaTime)
{
@ -497,7 +492,7 @@ void Dof6Spring2Setup::stepSimulation(float deltaTime)
m_dynamicsWorld->stepSimulation(deltaTime);
}
class CommonExampleInterface* Dof6Spring2CreateFunc( CommonExampleOptions& options)
class CommonExampleInterface* Dof6Spring2CreateFunc(CommonExampleOptions& options)
{
return new Dof6Spring2Setup(options.m_guiHelper);
}

View file

@ -1,6 +1,6 @@
#ifndef GENERIC_6DOF_SPRING2_CONSTRAINT_DEMO_H
#define GENERIC_6DOF_SPRING2_CONSTRAINT_DEMO_H
class CommonExampleInterface* Dof6Spring2CreateFunc(struct CommonExampleOptions& options);
class CommonExampleInterface* Dof6Spring2CreateFunc(struct CommonExampleOptions& options);
#endif //GENERIC_6DOF_SPRING2_CONSTRAINT_DEMO_H
#endif //GENERIC_6DOF_SPRING2_CONSTRAINT_DEMO_H

View file

@ -1,108 +1,96 @@
#include "TestHingeTorque.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
short collisionFilterGroup = short(btBroadphaseProxy::CharacterFilter);
short collisionFilterMask = short(btBroadphaseProxy::AllFilter ^ (btBroadphaseProxy::CharacterFilter));
int collisionFilterGroup = int(btBroadphaseProxy::CharacterFilter);
int collisionFilterMask = int(btBroadphaseProxy::AllFilter ^ (btBroadphaseProxy::CharacterFilter));
static btScalar radius(0.2);
struct TestHingeTorque : public CommonRigidBodyBase
{
bool m_once;
btAlignedObjectArray<btJointFeedback*> m_jointFeedback;
bool m_once;
btAlignedObjectArray<btJointFeedback*> m_jointFeedback;
TestHingeTorque(struct GUIHelperInterface* helper);
virtual ~ TestHingeTorque();
virtual ~TestHingeTorque();
virtual void initPhysics();
virtual void stepSimulation(float deltaTime);
virtual void resetCamera()
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float targetPos[3]={-1.34,3.4,-0.44};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
float dist = 5;
float pitch = -21;
float yaw = 270;
float targetPos[3] = {-1.34, 3.4, -0.44};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
};
TestHingeTorque::TestHingeTorque(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper),
m_once(true)
: CommonRigidBodyBase(helper),
m_once(true)
{
}
TestHingeTorque::~ TestHingeTorque()
TestHingeTorque::~TestHingeTorque()
{
for (int i=0;i<m_jointFeedback.size();i++)
for (int i = 0; i < m_jointFeedback.size(); i++)
{
delete m_jointFeedback[i];
}
}
void TestHingeTorque::stepSimulation(float deltaTime)
{
if (0)//m_once)
{
m_once=false;
btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0);
btRigidBody& bodyA = hinge->getRigidBodyA();
btTransform trA = bodyA.getWorldTransform();
btVector3 hingeAxisInWorld = trA.getBasis()*hinge->getFrameOffsetA().getBasis().getColumn(2);
hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld*10);
hinge->getRigidBodyB().applyTorque(hingeAxisInWorld*10);
}
m_dynamicsWorld->stepSimulation(1./240,0);
if (0) //m_once)
{
m_once = false;
btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0);
btRigidBody& bodyA = hinge->getRigidBodyA();
btTransform trA = bodyA.getWorldTransform();
btVector3 hingeAxisInWorld = trA.getBasis() * hinge->getFrameOffsetA().getBasis().getColumn(2);
hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld * 10);
hinge->getRigidBodyB().applyTorque(hingeAxisInWorld * 10);
}
m_dynamicsWorld->stepSimulation(1. / 240, 0);
static int count = 0;
if ((count& 0x0f)==0)
if ((count & 0x0f) == 0)
{
btRigidBody* base = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[0]);
b3Printf("base angvel = %f,%f,%f",base->getAngularVelocity()[0],
b3Printf("base angvel = %f,%f,%f", base->getAngularVelocity()[0],
base->getAngularVelocity()[1],
base->getAngularVelocity()[2]);
btRigidBody* child = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[1]);
b3Printf("child angvel = %f,%f,%f",child->getAngularVelocity()[0],
b3Printf("child angvel = %f,%f,%f", child->getAngularVelocity()[0],
child->getAngularVelocity()[1],
child->getAngularVelocity()[2]);
for (int i=0;i<m_jointFeedback.size();i++)
for (int i = 0; i < m_jointFeedback.size(); i++)
{
b3Printf("Applied force at the COM/Inertial frame B[%d]:(%f,%f,%f), torque B:(%f,%f,%f)\n", i,
m_jointFeedback[i]->m_appliedForceBodyB.x(),
m_jointFeedback[i]->m_appliedForceBodyB.y(),
m_jointFeedback[i]->m_appliedForceBodyB.z(),
m_jointFeedback[i]->m_appliedTorqueBodyB.x(),
m_jointFeedback[i]->m_appliedTorqueBodyB.y(),
m_jointFeedback[i]->m_appliedTorqueBodyB.z());
m_jointFeedback[i]->m_appliedForceBodyB.x(),
m_jointFeedback[i]->m_appliedForceBodyB.y(),
m_jointFeedback[i]->m_appliedForceBodyB.z(),
m_jointFeedback[i]->m_appliedTorqueBodyB.x(),
m_jointFeedback[i]->m_appliedTorqueBodyB.y(),
m_jointFeedback[i]->m_appliedTorqueBodyB.z());
}
}
count++;
//CommonRigidBodyBase::stepSimulation(deltaTime);
//CommonRigidBodyBase::stepSimulation(deltaTime);
}
void TestHingeTorque::initPhysics()
{
int upAxis = 1;
@ -110,94 +98,89 @@ void TestHingeTorque::initPhysics()
createEmptyDynamicsWorld();
m_dynamicsWorld->getSolverInfo().m_splitImpulse = false;
m_dynamicsWorld->setGravity(btVector3(0,0,-10));
m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
int mode = btIDebugDraw::DBG_DrawWireframe
+btIDebugDraw::DBG_DrawConstraints
+btIDebugDraw::DBG_DrawConstraintLimits;
int mode = btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawConstraints + btIDebugDraw::DBG_DrawConstraintLimits;
m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
{ // create a door using hinge constraint attached to the world
{ // create a door using hinge constraint attached to the world
int numLinks = 2;
bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
bool canSleep = false;
bool selfCollide = false;
btVector3 linkHalfExtents(0.05, 0.37, 0.1);
btVector3 baseHalfExtents(0.05, 0.37, 0.1);
int numLinks = 2;
// bool selfCollide = false;
btVector3 linkHalfExtents(0.05, 0.37, 0.1);
btVector3 baseHalfExtents(0.05, 0.37, 0.1);
btBoxShape* baseBox = new btBoxShape(baseHalfExtents);
btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
btTransform baseWorldTrans;
baseWorldTrans.setIdentity();
baseWorldTrans.setOrigin(basePosition);
//mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
//init the base
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
float baseMass = 0.f;
float linkMass = 1.f;
btRigidBody* base = createRigidBody(baseMass,baseWorldTrans,baseBox);
m_dynamicsWorld->removeRigidBody(base);
base->setDamping(0,0);
m_dynamicsWorld->addRigidBody(base,collisionFilterGroup,collisionFilterMask);
btBoxShape* linkBox1 = new btBoxShape(linkHalfExtents);
btBoxShape* baseBox = new btBoxShape(baseHalfExtents);
btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
btTransform baseWorldTrans;
baseWorldTrans.setIdentity();
baseWorldTrans.setOrigin(basePosition);
//mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
//init the base
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
float baseMass = 0.f;
float linkMass = 1.f;
btRigidBody* base = createRigidBody(baseMass, baseWorldTrans, baseBox);
m_dynamicsWorld->removeRigidBody(base);
base->setDamping(0, 0);
m_dynamicsWorld->addRigidBody(base, collisionFilterGroup, collisionFilterMask);
btBoxShape* linkBox1 = new btBoxShape(linkHalfExtents);
btSphereShape* linkSphere = new btSphereShape(radius);
btRigidBody* prevBody = base;
for (int i=0;i<numLinks;i++)
{
btTransform linkTrans;
linkTrans = baseWorldTrans;
linkTrans.setOrigin(basePosition-btVector3(0,linkHalfExtents[1]*2.f*(i+1),0));
btRigidBody* prevBody = base;
for (int i = 0; i < numLinks; i++)
{
btTransform linkTrans;
linkTrans = baseWorldTrans;
linkTrans.setOrigin(basePosition - btVector3(0, linkHalfExtents[1] * 2.f * (i + 1), 0));
btCollisionShape* colOb = 0;
if (i==0)
if (i == 0)
{
colOb = linkBox1;
} else
}
else
{
colOb = linkSphere;
}
btRigidBody* linkBody = createRigidBody(linkMass,linkTrans,colOb);
m_dynamicsWorld->removeRigidBody(linkBody);
m_dynamicsWorld->addRigidBody(linkBody,collisionFilterGroup,collisionFilterMask);
linkBody->setDamping(0,0);
btRigidBody* linkBody = createRigidBody(linkMass, linkTrans, colOb);
m_dynamicsWorld->removeRigidBody(linkBody);
m_dynamicsWorld->addRigidBody(linkBody, collisionFilterGroup, collisionFilterMask);
linkBody->setDamping(0, 0);
btTypedConstraint* con = 0;
if (i==0)
if (i == 0)
{
//create a hinge constraint
btVector3 pivotInA(0,-linkHalfExtents[1],0);
btVector3 pivotInB(0,linkHalfExtents[1],0);
btVector3 axisInA(1,0,0);
btVector3 axisInB(1,0,0);
btVector3 pivotInA(0, -linkHalfExtents[1], 0);
btVector3 pivotInB(0, linkHalfExtents[1], 0);
btVector3 axisInA(1, 0, 0);
btVector3 axisInB(1, 0, 0);
bool useReferenceA = true;
btHingeConstraint* hinge = new btHingeConstraint(*prevBody,*linkBody,
pivotInA,pivotInB,
axisInA,axisInB,useReferenceA);
btHingeConstraint* hinge = new btHingeConstraint(*prevBody, *linkBody,
pivotInA, pivotInB,
axisInA, axisInB, useReferenceA);
con = hinge;
} else
}
else
{
btTransform pivotInA(btQuaternion::getIdentity(),btVector3(0, -radius, 0)); //par body's COM to cur body's COM offset
btTransform pivotInB(btQuaternion::getIdentity(),btVector3(0, radius, 0)); //cur body's COM to cur body's PIV offset
btTransform pivotInA(btQuaternion::getIdentity(), btVector3(0, -radius, 0)); //par body's COM to cur body's COM offset
btTransform pivotInB(btQuaternion::getIdentity(), btVector3(0, radius, 0)); //cur body's COM to cur body's PIV offset
btGeneric6DofSpring2Constraint* fixed = new btGeneric6DofSpring2Constraint(*prevBody, *linkBody,
pivotInA,pivotInB);
fixed->setLinearLowerLimit(btVector3(0,0,0));
fixed->setLinearUpperLimit(btVector3(0,0,0));
fixed->setAngularLowerLimit(btVector3(0,0,0));
fixed->setAngularUpperLimit(btVector3(0,0,0));
con = fixed;
pivotInA, pivotInB);
fixed->setLinearLowerLimit(btVector3(0, 0, 0));
fixed->setLinearUpperLimit(btVector3(0, 0, 0));
fixed->setAngularLowerLimit(btVector3(0, 0, 0));
fixed->setAngularUpperLimit(btVector3(0, 0, 0));
con = fixed;
}
btAssert(con);
if (con)
@ -206,38 +189,36 @@ void TestHingeTorque::initPhysics()
m_jointFeedback.push_back(fb);
con->setJointFeedback(fb);
m_dynamicsWorld->addConstraint(con,true);
m_dynamicsWorld->addConstraint(con, true);
}
prevBody = linkBody;
}
}
}
if (1)
{
btVector3 groundHalfExtents(1,1,0.2);
groundHalfExtents[upAxis]=1.f;
btVector3 groundHalfExtents(1, 1, 0.2);
groundHalfExtents[upAxis] = 1.f;
btBoxShape* box = new btBoxShape(groundHalfExtents);
box->initializePolyhedralFeatures();
btTransform start; start.setIdentity();
btTransform start;
start.setIdentity();
btVector3 groundOrigin(-0.4f, 3.f, 0.f);
btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
btQuaternion groundOrn(btVector3(0,1,0),0.25*SIMD_PI);
groundOrigin[upAxis] -=.5;
groundOrigin[2]-=0.6;
// btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
btQuaternion groundOrn(btVector3(0, 1, 0), 0.25 * SIMD_PI);
groundOrigin[upAxis] -= .5;
groundOrigin[2] -= 0.6;
start.setOrigin(groundOrigin);
// start.setRotation(groundOrn);
btRigidBody* body = createRigidBody(0,start,box);
// start.setRotation(groundOrn);
btRigidBody* body = createRigidBody(0, start, box);
body->setFriction(0);
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
class CommonExampleInterface* TestHingeTorqueCreateFunc(CommonExampleOptions& options)
class CommonExampleInterface* TestHingeTorqueCreateFunc(CommonExampleOptions& options)
{
return new TestHingeTorque(options.m_guiHelper);
}

View file

@ -1,7 +1,6 @@
#ifndef TEST_HINGE_TORQUE_H
#define TEST_HINGE_TORQUE_H
class CommonExampleInterface* TestHingeTorqueCreateFunc(struct CommonExampleOptions& options);
#endif //TEST_HINGE_TORQUE_H
class CommonExampleInterface* TestHingeTorqueCreateFunc(struct CommonExampleOptions& options);
#endif //TEST_HINGE_TORQUE_H