update bullet so it actually works

Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
This commit is contained in:
marauder2k7 2026-06-03 15:08:51 +01:00
parent c7be48130a
commit 13fa178cf6
5986 changed files with 1811270 additions and 453803 deletions

View file

@ -3,13 +3,14 @@
struct CommonCameraInterface
{
virtual void getCameraProjectionMatrix(float m[16])const = 0;
virtual ~CommonCameraInterface() {}
virtual void getCameraProjectionMatrix(float m[16]) const = 0;
virtual void getCameraViewMatrix(float m[16]) const = 0;
virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16])=0;
virtual void disableVRCamera()=0;
virtual bool isVRCamera() const =0;
virtual void setVRCameraOffsetTransform(const float offset[16])=0;
virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]) = 0;
virtual void disableVRCamera() = 0;
virtual bool isVRCamera() const = 0;
virtual void setVRCameraOffsetTransform(const float offset[16]) = 0;
virtual void getCameraTargetPosition(float pos[3]) const = 0;
virtual void getCameraPosition(float pos[3]) const = 0;
@ -17,25 +18,29 @@ struct CommonCameraInterface
virtual void getCameraTargetPosition(double pos[3]) const = 0;
virtual void getCameraPosition(double pos[3]) const = 0;
virtual void setCameraTargetPosition(float x,float y,float z) = 0;
virtual void setCameraDistance(float dist) = 0;
virtual float getCameraDistance() const = 0;
virtual void setCameraTargetPosition(float x, float y, float z) = 0;
virtual void setCameraDistance(float dist) = 0;
virtual float getCameraDistance() const = 0;
virtual void setCameraUpVector(float x, float y, float z) = 0;
virtual void getCameraUpVector(float up[3]) const = 0;
virtual void getCameraForwardVector(float fwd[3]) const = 0;
virtual void setCameraUpVector(float x,float y, float z) = 0;
virtual void getCameraUpVector(float up[3]) const = 0;
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis) = 0;
virtual int getCameraUpAxis() const = 0;
virtual void setCameraUpAxis(int axis) = 0;
virtual int getCameraUpAxis() const = 0;
virtual void setCameraYaw(float yaw) = 0;
virtual float getCameraYaw() const = 0;
virtual void setCameraPitch(float pitch) = 0;
virtual float getCameraPitch() const = 0;
virtual void setCameraYaw(float yaw) = 0;
virtual float getCameraYaw() const = 0;
virtual void setAspectRatio(float ratio) = 0;
virtual float getAspectRatio() const = 0;
virtual void setCameraPitch(float pitch) = 0;
virtual float getCameraPitch() const = 0;
virtual void setAspectRatio(float ratio) = 0;
virtual float getAspectRatio() const = 0;
virtual float getCameraFrustumFar() const = 0;
virtual float getCameraFrustumNear() const = 0;
};
#endif //COMMON_CAMERA_INTERFACE_H
#endif //COMMON_CAMERA_INTERFACE_H