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https://github.com/TorqueGameEngines/Torque3D.git
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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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#ifndef COMMON_CALLBACKS_H
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#define COMMON_CALLBACKS_H
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typedef void (*b3WheelCallback)(float deltax, float deltay);
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typedef void (*b3ResizeCallback)(float width, float height);
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typedef void (*b3MouseMoveCallback)(float x, float y);
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typedef void (*b3MouseButtonCallback)(int button, int state, float x, float y);
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typedef void (*b3KeyboardCallback)(int keycode, int state);
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typedef void (*b3RenderCallback)();
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enum
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{
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B3G_ESCAPE = 27,
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B3G_SPACE = 32,
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B3G_F1 = 0xff00,
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B3G_F2,
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B3G_F3,
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B3G_F4,
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B3G_F5,
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B3G_F6,
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B3G_F7,
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B3G_F8,
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B3G_F9,
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B3G_F10,
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B3G_F11,
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B3G_F12,
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B3G_F13,
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B3G_F14,
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B3G_F15,
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B3G_LEFT_ARROW,
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B3G_RIGHT_ARROW,
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B3G_UP_ARROW,
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B3G_DOWN_ARROW,
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B3G_PAGE_UP,
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B3G_PAGE_DOWN,
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B3G_END,
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B3G_HOME,
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B3G_INSERT,
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B3G_DELETE,
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B3G_BACKSPACE,
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B3G_SHIFT,
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B3G_CONTROL,
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B3G_ALT,
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B3G_RETURN,
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};
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#endif
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