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update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -4,14 +4,12 @@
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struct Common2dCanvasInterface
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{
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virtual ~Common2dCanvasInterface() {}
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virtual int createCanvas(const char* canvasName, int width, int height)=0;
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virtual void destroyCanvas(int canvasId)=0;
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)=0;
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virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green,unsigned char& blue, unsigned char& alpha)=0;
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virtual void refreshImageData(int canvasId)=0;
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virtual int createCanvas(const char* canvasName, int width, int height, int xPos, int yPos) = 0;
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virtual void destroyCanvas(int canvasId) = 0;
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) = 0;
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virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green, unsigned char& blue, unsigned char& alpha) = 0;
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virtual void refreshImageData(int canvasId) = 0;
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};
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#endif //COMMON_2D_CANVAS_INTERFACE_H
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#endif //COMMON_2D_CANVAS_INTERFACE_H
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