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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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5986 changed files with 1811270 additions and 453803 deletions
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@ -18,6 +18,7 @@ language "C++"
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files {
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"**.cpp",
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"**.h",
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"../CommonInterfaces/*",
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}
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@ -49,6 +50,7 @@ files {
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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}
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@ -90,6 +92,7 @@ files {
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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@ -130,6 +133,7 @@ files {
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"*.h",
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"../StandaloneMain/main_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../OpenGLWindow/SimpleCamera.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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@ -175,6 +179,7 @@ files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/hellovr_opengl_main.cpp",
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"../CommonInterfaces/*",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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@ -182,12 +187,14 @@ files {
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"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
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"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/Matrices.h",
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"../ThirdPartyLibs/openvr/samples/shared/strtools.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/pathtools.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/pathtools.h",
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"../ThirdPartyLibs/openvr/samples/shared/Vectors.h",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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"../Utils/ChromeTraceUtil.cpp",
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"../Utils/ChromeTraceUtil.h",
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}
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if os.is("Windows") then
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@ -200,4 +207,4 @@ if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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end
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end
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