mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
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c7be48130a
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5986 changed files with 1811270 additions and 453803 deletions
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@ -13,7 +13,6 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicExample.h"
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#include "btBulletDynamicsCommon.h"
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@ -26,23 +25,22 @@ subject to the following restrictions:
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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struct BasicExample : public CommonRigidBodyBase
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{
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BasicExample(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper)
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: CommonRigidBodyBase(helper)
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{
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}
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virtual ~BasicExample(){}
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virtual ~BasicExample() {}
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virtual void initPhysics();
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virtual void renderScene();
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void resetCamera()
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{
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float dist = 4;
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float pitch = 52;
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float yaw = 35;
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float targetPos[3]={0,0,0};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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float pitch = -35;
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float yaw = 52;
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float targetPos[3] = {0, 0, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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};
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@ -55,33 +53,30 @@ void BasicExample::initPhysics()
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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if (m_dynamicsWorld->getDebugDrawer())
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints);
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///create a few basic rigid bodies
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
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//groundShape->initializePolyhedralFeatures();
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//btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-50,0));
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groundTransform.setOrigin(btVector3(0, -50, 0));
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{
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btScalar mass(0.);
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createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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createRigidBody(mass, groundTransform, groundShape, btVector4(0, 0, 1, 1));
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}
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{
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//create a few dynamic rigidbodies
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// Re-using the same collision is better for memory usage and performance
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btBoxShape* colShape = createBoxShape(btVector3(.1,.1,.1));
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btBoxShape* colShape = createBoxShape(btVector3(.1, .1, .1));
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//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
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m_collisionShapes.push_back(colShape);
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@ -90,62 +85,43 @@ void BasicExample::initPhysics()
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btTransform startTransform;
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startTransform.setIdentity();
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btScalar mass(1.f);
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btScalar mass(1.f);
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//rigidbody is dynamic if and only if mass is non zero, otherwise static
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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btVector3 localInertia(0, 0, 0);
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if (isDynamic)
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colShape->calculateLocalInertia(mass,localInertia);
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colShape->calculateLocalInertia(mass, localInertia);
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for (int k=0;k<ARRAY_SIZE_Y;k++)
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for (int k = 0; k < ARRAY_SIZE_Y; k++)
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{
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for (int i=0;i<ARRAY_SIZE_X;i++)
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for (int i = 0; i < ARRAY_SIZE_X; i++)
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{
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for(int j = 0;j<ARRAY_SIZE_Z;j++)
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for (int j = 0; j < ARRAY_SIZE_Z; j++)
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{
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startTransform.setOrigin(btVector3(
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btScalar(0.2*i),
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btScalar(2+.2*k),
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btScalar(0.2*j)));
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createRigidBody(mass,startTransform,colShape);
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btScalar(0.2 * i),
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btScalar(2 + .2 * k),
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btScalar(0.2 * j)));
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createRigidBody(mass, startTransform, colShape);
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}
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}
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}
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void BasicExample::renderScene()
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{
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CommonRigidBodyBase::renderScene();
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}
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CommonExampleInterface* BasicExampleCreateFunc(CommonExampleOptions& options)
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CommonExampleInterface* BasicExampleCreateFunc(CommonExampleOptions& options)
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{
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return new BasicExample(options.m_guiHelper);
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}
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B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)
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@ -16,7 +16,6 @@ subject to the following restrictions:
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#ifndef BASIC_EXAMPLE_H
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#define BASIC_EXAMPLE_H
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class CommonExampleInterface* BasicExampleCreateFunc(struct CommonExampleOptions& options);
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class CommonExampleInterface* BasicExampleCreateFunc(struct CommonExampleOptions& options);
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#endif //BASIC_DEMO_PHYSICS_SETUP_H
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#endif //BASIC_DEMO_PHYSICS_SETUP_H
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@ -42,7 +42,7 @@ INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/btgui
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${BULLET_PHYSICS_SOURCE_DIR}/examples
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad
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)
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@ -60,7 +60,7 @@ SET(AppBasicExampleGui_SRCS
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ADD_DEFINITIONS(-DB3_USE_STANDALONE_EXAMPLE)
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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BulletDynamics BulletCollision LinearMath OpenGLWindow Bullet3Common
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)
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#some code to support OpenGL and Glew cross platform
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@ -69,11 +69,12 @@ IF (WIN32)
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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LINK_LIBRARIES( ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} )
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ELSE(WIN32)
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IF(APPLE)
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find_library(COCOA NAMES Cocoa)
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MESSAGE(${COCOA})
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link_libraries(${COCOA})
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link_libraries(${COCOA} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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ELSE(APPLE)
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INCLUDE_DIRECTORIES(
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@ -83,7 +84,8 @@ ELSE(WIN32)
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ADD_DEFINITIONS("-DGLEW_STATIC")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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LINK_LIBRARIES( X11 pthread dl Xext)
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FIND_PACKAGE(Threads)
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LINK_LIBRARIES( ${CMAKE_THREAD_LIBS_INIT} ${DL} )
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ENDIF(APPLE)
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ENDIF(WIN32)
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@ -13,7 +13,6 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BasicExample.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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@ -22,26 +21,21 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btHashMap.h"
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int main(int argc, char* argv[])
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{
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DummyGUIHelper noGfx;
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CommonExampleOptions options(&noGfx);
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CommonExampleInterface* example = BasicExampleCreateFunc(options);
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CommonExampleInterface* example = BasicExampleCreateFunc(options);
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example->initPhysics();
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example->stepSimulation(1.f/60.f);
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example->stepSimulation(1.f / 60.f);
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example->exitPhysics();
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delete example;
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return 0;
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}
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@ -18,6 +18,7 @@ language "C++"
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files {
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"**.cpp",
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"**.h",
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"../CommonInterfaces/*",
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}
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@ -49,6 +50,7 @@ files {
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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}
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@ -90,6 +92,7 @@ files {
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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@ -130,6 +133,7 @@ files {
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"*.h",
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"../StandaloneMain/main_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../OpenGLWindow/SimpleCamera.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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@ -175,6 +179,7 @@ files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/hellovr_opengl_main.cpp",
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"../CommonInterfaces/*",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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@ -182,12 +187,14 @@ files {
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"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
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"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/Matrices.h",
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"../ThirdPartyLibs/openvr/samples/shared/strtools.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/pathtools.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/pathtools.h",
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"../ThirdPartyLibs/openvr/samples/shared/Vectors.h",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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"../Utils/ChromeTraceUtil.cpp",
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"../Utils/ChromeTraceUtil.h",
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}
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if os.is("Windows") then
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@ -200,4 +207,4 @@ if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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end
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end
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